21st May - Rollin' Boulders

Discussion in 'Dev Blog' started by mollygos, May 21, 2015.

  1. mollygos submitted a new blog post:

    21st May - Rollin' Boulders

    Continue reading the Original Blog Post
     
  2. Beatrice

    Beatrice Spaceman Spiff

    As an archaeologist, I really apreciate the fact of rolling boulders. Even if they could be bit bigger, when stealing artefacts.

    [​IMG]
     
  3. Varixai

    Varixai Hard-To-Destroy Reptile

    There is no way this amount of giddiness is safe.


    Also, just in case someone doesn't get all the references here:
     
  4. Khuur

    Khuur Pangalactic Porcupine

    gfycat has the best URLs.
     
  5. Dashpenguin

    Dashpenguin Subatomic Cosmonaut

    I feel like the boulders should roll a bit faster, to make it feel like they really pack a punch. Right now they seem like you could just halt them with your hand.
     
  6. Marandola12

    Marandola12 Void-Bound Voyager

    True, and maybe bigger too so nobody could jump them
     
    tomatelopes likes this.
  7. Unclever title

    Unclever title Cosmic Narwhal

    Excellent. Are there things that can push and launch said boulders? I am imagining a giant pinball machine.
     
  8. Alex WaveDiver

    Alex WaveDiver Pangalactic Porcupine

    [​IMG]

    I had to do it.
    Please, don't hurt me D :·
     
  9. Varixai

    Varixai Hard-To-Destroy Reptile

    The boulders at the top can be assumed to be limestone, which is around 175 lbs per cubic foot. They also look around 4 feet in diameter, judging by their height in relation to the player, which means 33.5 cubic feet. That means that each boulder is around 5,800 lbs. So you can try to stop it with your hand, just tell your buddies to bring a spatula to scrape you off the ground afterwards. :D

    [​IMG]

    The other boulders look like they are a little smaller and made more common 150 per cubic feet stone, but they are still over 3,000 lbs. (you're still a pancake)
    (please pardon my imperial system usage and napkin math)

    I think they are the perfect balance of realism and gameplay, since you are supposed to be able to dodge them.
     
    Last edited: May 21, 2015
  10. The | Suit

    The | Suit Agent S. Forum Moderator

    AC / DC - Big Balls
    Needs to be Playing in the Background of This dungeon.

     
    Last edited: May 21, 2015
  11. liack

    liack Subatomic Cosmonaut

    Those where my thoughts exactly when I saw it! Good job on editing that gif :D
     
    PabloElPuas and Alex WaveDiver like this.
  12. Nazja

    Nazja Pangalactic Porcupine

    Seeing all the cool, new avian traps and other items makes me hope that this mission will be full of blueprints, like the lunar base.
     
    Hajlakan, DragonsForce and Beatrice like this.
  13. RainDreamer

    RainDreamer Existential Complex

    The most deadly trap in the 2D world: rolling things. In a 3D world we would be able to simply just step to the side.
     
    Heartstrings, shannyxvx and Beatrice like this.
  14. Remiarn

    Remiarn Scruffy Nerf-Herder

  15. spyroguy

    spyroguy Scruffy Nerf-Herder

    Is this next update going to include the Tier 5 and 6 food recipes? I want my Banana Splits!
     
  16. Zomb3Red

    Zomb3Red Void-Bound Voyager

    i have a question, these updates are updates on the unstable branch?
     
  17. Kawa

    Kawa Tiy's Beard

    No. These are on Nightly. Eventually, they'll appear mostly if not entirely all at once on Unstable, then Stable.
     
  18. Dashpenguin

    Dashpenguin Subatomic Cosmonaut

    That whole hand thing was ment to be a figure of speech, but I see your point. Though I still stand by my initial idea, which was to make the bolders faster while rolling down. The size is fine.
     
    Last edited: May 21, 2015
  19. Burnalot

    Burnalot Void-Bound Voyager

    This should bring about some crushing results! :poke:
     
    Anfalas, King Leonidas and dino_inc like this.
  20. Corverean

    Corverean Subatomic Cosmonaut

    When I saw this the first thing that came to mind was "Oh look at the crying owl... oh wait, those are boulders, and its a room...". Good work anyway, can't wait to see the merchant interface, I am sure Metadept did a good job!
     
    RatixFarrence likes this.

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