Armagon submitted a new blog post: 6th May - Turning up the heat! Continue reading the Original Blog Post
Very awesome, always glad to see new stuff for the wiring system. I can only wonder what manner of contraptions will be possible now.
Now I want to make a dungeon with fire traps going off in a pattern that makes it so you have to always move farther in with areas where you can rest for a few seconds to see what's up next, but have it so entering them starts a long timer (20 seconds total) before the resting area turns into a ball of fire.
When can we expect the capability to make our own dungeons using Tiled? Any rough estimates? Month? Two months? Also, when can we expect the new combat changes in the Unstable branch?
Great Stuff Guys & Girls. Looking Forwards to the new Challenges, and Circuitry updates, any one reading the comments that don't own the game and looking to see if worth buying..... answer your money should of already left your wallet, and enjoying an Awesome Game. can we have a spade please 1 wooden-spade 1 hard-spade for dirt and sand. quite quick and quick, im sure you can find a balance, and dies if hit on rock or any other solid surface after 4 hits on wooden and 8 on hard-spade, nothing more. wooden material 2 unrefined wood and hard-spade 2-unrefinded wood and 1 iron block for spade tip 1 copper block for rivets to hold together.
Looks great, guys!! Looking forward to playing with timing puzzles. Also looking forward to those fire traps. On the subject of traps, are NPCs ever going to be able to be damaged by things like tesla spikes and sawblades?
No one can blame you, fire is pretty. Yeah it would be great if you could hide panels or maybe have the wiring contained inside of a electrical box.