October 16th - Quick Fix

Discussion in 'Dev Blog' started by Armagon, Oct 17, 2014.

  1. Armagon

    Armagon Gameplay Design, Sound & Dungeon Guy Chucklefish

    Armagon submitted a new blog post:

    October 16th - Quick Fix

    Continue reading the Original Blog Post
     
    Zael, Higuera, Ehksidian and 4 others like this.
  2. Owl_Stalker

    Owl_Stalker Guest

    Kyren is being too awesome lately.
     
    Titanium, Yzzey, Jonesy and 5 others like this.
  3. Feathery Dust

    Feathery Dust Spaceman Spiff

    This is brilliant.
     
  4. :paper: Talking about PvP servers, one wild question pops:
    Will PvP ever be balanced on the game? Or we will continue with 1-hit kill players/bosses system?

    Because PvP and Bosses are actually fun on Terraria, but on Starbound... I hope you guys have plans for them!
     
  5. KazeSkyfox

    KazeSkyfox Scruffy Nerf-Herder

    ...Wow that sound effect was so not what I thought it was.

    And yet there is a very good chance some bored modder will have had the same thought as me and now has a convenient audio asset to make it.
     
  6. The | Suit

    The | Suit Agent S. Forum Moderator

    So sad, but so true.
    The bosses really feel one dimensional. More like a glorified grunt. I think the flame mages in terreria skull dungeon posed more of a threat than the first 5 bosses in starbound combined. I remember running around like a mad man not to be caught in the fireball explosion, or having the unfortunate luck of fighting a lightning + fireball mage at the same time.
     
    Titanium, KeesDeNeger and Bacon like this.
  7. Uzkniso

    Uzkniso Big Damn Hero

    I'm really liking all the various new weapon designs that you guys are coming up with, lately.

    Hopefully there's going to be even more. More moar MOAR!!
     
  8. IvoryOwl

    IvoryOwl Pangalactic Porcupine

    Did she just ducked? Is there even going to be stealth? Maybe switch from foreground to background when trying to sneak past an enemy?
     
  9. Darklight

    Darklight Oxygen Tank

    Uh Ducking has been a thing since the start... @.@
     
    Feathery Dust and The | Suit like this.
  10. Susya

    Susya Tentacle Wrangler

    How can i take a part in Nightly version?
     
  11. Feathery Dust

    Feathery Dust Spaceman Spiff

    Right click Starbound in your steam library, then betas, and you can select the nightly builds there.
     
  12. @Armagon: Should we expect to see fun and interesting effects on randomly generated weapons instead of just the normal elemental stuff? I'd really like to see more variance in effects on green and blue quality weapons.
     
    kfaj and Hatsya Souji like this.
  13. Akado

    Akado Oxygen Tank

    Awesome!

    However, is there any thought to adding range-based damage? For example, getting shot by a paintball gun in real life freaking hurts if you're at close range. Maybe that 11 ramps up to a 15 or 22 as the mob gets closer?

    This could potentially be used as a lever to balance guns vs melee as well.

    Anyway, keep up the great work!
     
  14. Albussystems

    Albussystems Pangalactic Porcupine

    Thats nice, a way to fight without killing .D
     
    Feathery Dust likes this.
  15. bluecollarart

    bluecollarart Big Damn Hero

    Just don't go in expecting the nightly to be a fun game for you to play, it's always going to be very broken in lots of ways. You might get to mess around a bit with some early, incomplete versions of upcoming systems but that's it.
     
  16. Cuchilain

    Cuchilain Phantasmal Quasar

    I love every update, even the silly ones. Paintball guns and giant crayons.

    There will be so many items and functions, you can play any game you want in this one game.
     
  17. Casmyr

    Casmyr Big Damn Hero

    I absolutely love the idea of paintball guns. Provided that everyone wears appropriate copper or stronger protective eyewear while using them. <_<
     
  18. lornlynx

    lornlynx Cosmic Narwhal

  19. Gav Featherbeak

    Gav Featherbeak Scruffy Nerf-Herder

    I knew it was a paintball gun, I am great. Can't wait for the update now.
     
  20. Armagon

    Armagon Gameplay Design, Sound & Dungeon Guy Chucklefish

    I think it's highly likely we'll go back over the rare generated weapons after we're done working in all the new status effects. It would be a bit of a waste not to.
     
    Assaf, Higuera, KeesDeNeger and 2 others like this.

Share This Page