Dev Blog 2nd February - Crews Control

Discussion in 'Dev Blog' started by mollygos, Feb 2, 2016.

  1. Original Post

    ---

    Hey everyone!

    It's been a little difficult to find things to show off on the blog lately that aren't massive mission spoilers, but today I've got something pretty cool! :)

    When you establish a colony and befriend a colonist by completing tasks for them, they may ask if they can join your ship's crew! If you accept them into your crew, they'll wear a Protectorate uniform and beam up to your ship. When your crew is large enough you'll receive a ship upgrade license.

    [​IMG]

    Alternatively, if you'd like to avoid the colony system altogether, you can spend a bunch of pixels at the Penguin Bay for a shady fake upgrade license.

     
  2. Oberic

    Oberic Spaceman Spiff

    Well this is interesting. Not something I expected to happen before official release. :D
     
  3. Albcatmastercat

    Albcatmastercat Void-Bound Voyager

    Yay, now I can build more houses than I ever did :D
     
    Twin9aa likes this.
  4. Kelthazan

    Kelthazan Pangalactic Porcupine

    Do they haaaave to wear the protectorate uniform? : \ being able to pick their uniform and weapons, of them and guards, would be more than welcome. It'd allow us to empty some storage and customize our crew to look the way we want.
     
  5. Scival

    Scival Oxygen Tank

    We should be able to give them weapons and armor, too.
    that uniform is fugly. So much so that someone else posted the exact same thing in the same second.
     
  6. Shamalayah

    Shamalayah Void-Bound Voyager

    Uuugh I don't like being followed, I guess I'll go with fake license.
     
  7. RamsiC

    RamsiC Pangalactic Porcupine

    I really hope this gets expanded on and isn't just a case of "oh look at this colonist who will annoyingly follow me on my ship and die if they follow me onto the planet." I know it's asking a lot but please Chucklefish... please throw some actual details into this. Give me a reason to actually go this route instead of just saving pixels. Oh, have enough crew members? Here, have a shop you can put on your ship, let me set up something on the ship for them to do, maybe teach the buggers to organize my mess of inventory instead of running around like they would be doing on the planet I left them on.

    Not trying to be sour or anything, just don't want this to be a silly distraction that'll get stale after the first hour or two. It'd be nice to have function with my form.
     
  8. RyunosukeKnT

    RyunosukeKnT Scruffy Nerf-Herder

    so its essentially "Your Starbound Crew" mod, only more annoying and less useful?

    *Hate to be cynical, but.... ya
     
    intrepid-explorer, Uzkniso and RamsiC like this.
  9. Kawa

    Kawa Tiy's Beard

    I'm gonna go out on a careful limb and say that no they don't have to be Protectorate uniforms. It should be pretty damn straightforward to mod 'em into another costume.
     
  10. Aegis J Hyena

    Aegis J Hyena Existential Complex

    If we can equip them with better outfits and gear, and be able to bring them into missions, great. If not... nah.
     
    Twin9aa likes this.
  11. [​IMG]

    OMG. Sh*t just got real up in here.
     
  12. Karula

    Karula Scruffy Nerf-Herder

    'twould indeed be nice to have only if they serve a real purpose.
    A navigator in your Bridge/CIC to hunt down interesting planets for you, perhaps. Someone in engineering designing new things for you to craft, or technologies to use. A chef and a medic to provide you with food and healing items, and a quartermaster to sell off your junk to (or to put in requests for certain materials you want him to procure).

    Plenty they could actually do that would make them useful, but having them just wandering around would be rather dull and pointless.
    It does seem a little odd to me though that you spend plenty of time and effort helping make their lives in the colony easier...then as a reward they decide to run away and live on your ship instead.
     
  13. ADaks

    ADaks 2.7182818284590...

    Wow it's almost like this game is in beta and this probably isn't even the second to last form of this they will test and work on....

    Neat idea! I love that there are multiple ways to get licenses and things. Grinding every colony mission got old after the second character. Anyone complaining about "less useful" crew can still do it the ol' colony deed way.
    I presume they're going to do a lot more with this than what it is now and can't wait to see it. It'll be cool to have fighters, a ship cook, a trader, etc on board eventually. Pick and choose whom you bring with you and all that.

    The nastiness of this "community" never fails to astound me.
     
    nikidukes, Fruiteyes, Hedix and 3 others like this.
  14. RamsiC

    RamsiC Pangalactic Porcupine

    Honestly that's what I'm expecting and worried about. It's just a few extra snips of already used code and you have a bunch of jerks just wandering your ship bringing nothing to the party at all.

    Okay to be fair, as you said the game is in beta and as such the community needs to push and pull alongside the devs for the game to hit an optimal point of success. None of the major posts in this thread so far have been hostile let alone nasty, we're all brainstorming and pushing at this point. We'd like to see a feature like this be molded into all it can be; if that is wrong then I'm fearful for the future.
     
  15. Solzucht

    Solzucht Void-Bound Voyager

    I wonder if that means a bigger ship size at all, thatll be nice, cause the ships are the way they am...well..to me they are not big enough to be honest.
    They are allready cool, true.
    But if you spend alot of time with this game and really also want to customize the ship alot, there are not that much possibilities.
    I thought about something aslike a another following ship maybe(just an idea) which is enterable via another teleporter which will be placed into the ship via upgrading.
    Anyway, nice progress :)
     
    Twin9aa likes this.
  16. Kelthazan

    Kelthazan Pangalactic Porcupine

    Maybe we could have SAIL assign them jobs? Like, oooh make this guy a janitor and he'll make sure items in boxes are organized or something and another could be tagged Looter who will help pick up dropped stuff planetside then drop it in the ship inventory. Customization could be a SAIL built in page too.
     
  17. RamsiC

    RamsiC Pangalactic Porcupine

    These are all really great ideas that would breath life into our ships in the best of ways. I just hope the devs are willing to listen.
     
  18. Mackinz

    Mackinz The Waste of Time

    That's not cynical. That's just impatient. Obviously, the video shown is not the final implementation, plus Your Starbound Crew forces you to select from a limited pool of crew members instead of the wide array that are feasible with this feature. Yes, there will be less background for these crew members, but the cool part is you can make one up or just forego a background completely.
     
  19. Squeegeeie

    Squeegeeie Scruffy Nerf-Herder

    I think this is a very interesting step forward, and I hope there are more steps in this direction. I think it would be nice if they made up a crew management interface in the S.A.I.L. computer allowing you to design your preferred uniform, and assign duties around the ship. There were some very good suggestions made so far. I like the idea of taking your gear and issuing it to your crew as well.
     
  20. Cgeta

    Cgeta Pangalactic Porcupine

    Now I really hope that the ship upgrades actually provide something, besides more space. The possibilities! :D
     
    Blake81, Heartstrings and RamsiC like this.

Share This Page