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20th July Update

Discussion in 'Dev Blog' started by OmnipotentEntity, Jul 21, 2013.

  1. OmnipotentEntity

    OmnipotentEntity Code Monkey Chucklefish

    OmnipotentEntity submitted a new blog post:

    20th July Update

    Continue reading the Original Blog Post
    Noc, LastDay, irongamer and 13 others like this.
  2. OmnipotentEntity

    OmnipotentEntity Code Monkey Chucklefish

  3. DJxHAWKx

    DJxHAWKx Void-Bound Voyager

    Holy poop I love this.
  4. Event Horizon

    Event Horizon Big Damn Hero

    Shird Tost.
    WoxandWarf, Renaldoo, tassina and 2 others like this.
  5. Casm

    Casm Scruffy Nerf-Herder

    Flaming atmospheric reentry sounds AWESOME!!
  6. lilmurf

    lilmurf Master Chief

    Finally! I've been hitting refresh for the past 2 hours!
    Also no pictures? :(
  7. AvantGuard

    AvantGuard Void-Bound Voyager

    Spammer! :p
    WoxandWarf, tassina and Axe Garian like this.
  8. kodieatsyou

    kodieatsyou Void-Bound Voyager

    Keep the flames!!!
    Renaldoo and PurpleSquirel43 like this.
  9. Kbcamaster

    Kbcamaster Aquatic Astronaut

    For the fall damage, I'd rather use velocity times a absorption modifier that's constant for the block type you landed on. Would make more sense and would make knockbacking enemies more dangerous.

    ADDENDUM: The atmosphere-enter graphic can appear when you're falling into a giant "hellevator"? If yes, that's kind of wrong, since it's caused by the difference in terminal velocity from the outside of the atmosphere and the inside.

    All the criticizing apart, keep up with this, I come here everyday just to check the progress =D
    DeadFingers, Noc, Sakaru and 4 others like this.
  10. chubchubrecon

    chubchubrecon Void-Bound Voyager

    I noticed on the asteroids that tiy showed us a monster spawned and then fell off.

    I would really feel annoyed if we had monsters falling from the sky. That's not going to happen right?
  11. Malvolio Portius

    Malvolio Portius Big Damn Hero

    Good to see progress is flowing nicely.
    tassina likes this.
  12. Lemonader

    Lemonader Subatomic Cosmonaut

    The game's looking better and better! :up:

    Carry on. :monkey:
    Queritass, tassina and Axe Garian like this.
  13. OmnipotentEntity

    OmnipotentEntity Code Monkey Chucklefish

    Can't use velocity directly, you hit terminal velocity too quickly. Changing those sorts of parameters at this point would invalidate too many different dungeon files to justify.
  14. Event Horizon

    Event Horizon Big Damn Hero

    Well since I spammed on my first post here, I should ask a valid question.

    If 're-entry' effects go in for falling, I have a few suggestions/questions:
    Are they going to be based on altitude or happen wherever? It'd be kinda silly to fall down a huge cave and get reentry effects
    I also suggest that reentry effects also add a bit of fire damage, to, you know, make long falls a little more dangerous.
  15. Damn it Omni, stop being lazy and go hug bartwe !
    Good job guys, keep it up !
    Jayson, Queritass, tassina and 4 others like this.
  16. Rueya

    Rueya Scruffy Nerf-Herder

    I love the weekend updates! Thank you Chucklefish and co. for doing this even during your spare time!
    Queritass, tassina and Axe Garian like this.
  17. Zukratis

    Zukratis Orbital Explorer

    Guess people are getting their wishes fulfilled from the previous update. (Velocity/Re-entry ignition)
    Axe Garian likes this.
  18. OmnipotentEntity

    OmnipotentEntity Code Monkey Chucklefish

    I haven't made it connected to altitude yet, but it would be trivial to do so.

    The last bit crossed my mind a few times.
    Gellelao, Ewan, Axe Garian and 4 others like this.
  19. Event Horizon

    Event Horizon Big Damn Hero

    Could you still consider the absorption values? So you can land on soft materials that absorb some of the fall damage
  20. Richardson

    Richardson Void-Bound Voyager

    Bug fixes are always nice!

    Also ohmygod a Gunnerkrigg avatar.

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