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Your Starbound Crew 4.98

Go on missions to collect a crew for your ship!

  1. Luminaesthesia
    CREATURE UPDATE!: Added the ability to capture critters with your bug net and see which critters you've collected with the creature capture station. Go try to get all 76!

    Be sure to check out my other mod: Starbound Side Stories which includes the old Unstable Stars from this mod, along with over another 150 quests to complete all over the universe!


    With the tenant update here, I thought it was time to go through and completely redo the mod. Welcome to Your Starbound Crew, a mod that introduces six new tenants designed for your ship. The mod begins as soon as you hit the outpost, and get a quest from one of the NPC humans there. He'll tell you about a distress signal he got leading to your first crew member...

    First mate Taylor Hart
    Your first mate will be the one to let you know about where the other crew members are located. Her primary goal is to help you explore the universe, and her tenant pool is centered around you upgrading your ship and your matter manipulator. She also has an upgradable back item called a KEI, that can eventually offer you benefits such as increased run speed, or lots of attack, and even no fall damage.

    Mr. Sora
    Mr. Sora is your Hylotl colonist specialist, and you find him in his colony experiment in an asteroid field. He'll offer you tenant deeds, sub biome building materials, and even recipes for furniture as his tenant rewards, and will even send you on a mission to recruit four Novakids to help build temporary bases on whatever tier you're on.

    This Glitch is a master farmer and cook, and will help make your farming life easier, along with offering unique recipes.

    Kananna Bonebane
    Kananna is your combat specialist, and offers some healing items, stims, and throwing weapons as his tenant gifts. He also offers his old family sword, which you can help upgrade into an amazing blade.

    Dr. Geny Petraft
    You'll find the Doctor messing with time travel in his jungle base. He offers tech chips, techs, and teleporter cores as his loot table, and sells an antidote to help you explore toxic planets.

    Moonfinder Maneca
    Maneca loves studying everything about the universe, especially ancient ruins. His loot pool includes lore from every race in the game, and also offers you the ability to restore an old matter manipulator into a glorious digging machine.

    As you can see, some stuff has changed, some stuff is gone, but a lot of it is for the better. As of now I'm choosing to just rewrite most of the quests, so that will probably hit for the second stable update. I'll also be adding a mid game mission for each crew member, and a late game mission for each crew member, so you can upgrade them. Anyways, sorry it's been so long since the mod has been updated, I hope you all enjoy!

    If you're upgrading from the old Your Starbound Crew, or wish to uninstall it, there's only one thing that can mess up your character: take off all techs added by the mod. If you don't, it can corrupt your character.


    1. Every mission has an object, usually either given by the crew member or in a chest very close to where the end point is.
    Human = Crew Map
    Floran = Floran console
    Hylotl = Hylotl console
    Avian = weird ancient thing I will be changing
    Apex = cool computer
    Glitch = farming tools.
    Penguin = gold crate (but where is the mission?!)

    2. Every quest for a mission will end up giving you a colony deed which you will also need.

    3. FIgure out or section out a room on your ship to use, as every tenant in the game requires a light and a door.

    4. Combine the crew object, door, and light into one room. And once that is set up, then you put the colony deed up (the colony deed needs to be last I believe)

    5. Now you have a crew!

    Hopefully you enjoy my first attempt at modding a game, it's been a game itself trying to sort through all of these files and LUA scripts. HUGE thanks to severedskullz for helping me figure things out, and for helping out other modders, and the same goes to xxswatelitesxx. Thanks to aMannus for helping me update the mod page. Please send any feed back, especially any bugs, issues, or any thoughts you have on balancing the mod. Thanks again for downloading, and a huge thanks to everyone at Chucklefish for making a great game to play and mod!
    Mod Pack Permissions:
    You must get the author's consent before including this mod in a compilation.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.


    1. crewchefcardbig.png
    2. crewhuntercardbig.png
    3. crewmatecardbig.png
    4. crewmediccardbig.png
    5. crewmercenarycardbig.png
    6. crewpenguincardbig.png
    7. crewprofessorcardbig.png
    8. crewsciencecardbig.png
    9. crewshroomcardbig.png
    10. ChefMission.png
    11. HunterMission.png
    12. LovejonesMission.png
    13. MedicMission.png
    14. MercenaryMission.png
    15. ProfMission.png
    16. ScientistMission.png

Recent Updates

  1. Mid Game Missions
  2. Sorry about that!
  3. Stable is here!

Recent Reviews

  1. Khmeroo
    Version: 4.98
    Thank you for an excellent addition to the game. Well made missions, interesting new items (well balanced in my opinion) and a bunch of new NPCs i really like.
    1. Luminaesthesia
      Author's Response
      Thank you very much, comments like these are what get modders to keep on modding. Hopefully with some more lore the NPCs will be even more interesting!
  2. sircatsworth34
    Version: 4.98
    spawned a random npc not the crew member.... ;-;
    1. Luminaesthesia
      Author's Response
      Were you sure to put down the crew object before the colony deed? If so, would you like to send me a message so we can figure this out?
  3. Antilles
    Version: 4.98
    1. Luminaesthesia
      Author's Response
      Thank you!
  4. sikerow
    Version: 4.9
    hey do i have permission to use this mod in my mod pack?
    1. Luminaesthesia
      Author's Response
      As long as you include my name somewhere then it's a-okay with me!
  5. Dashiverse
    Version: 4.9
    fantastic. however, i lost an item that belonged to one of the crewmates. how do i get it back?
    1. Luminaesthesia
      Author's Response
      You can either redo the mission to get the item, or if it's for Mr. Sora then his object is in a chest in his house.
  6. gtdcarthage
    Version: 4.9
    Helps makes my ship livelier! I do have a bit of a problem though - some of the NPC's don't seem to spawn, mostly the ones linked to special items (specifically the Craftsman Tools, haven't tried Mr. Sora's other items yet) you have to purchase from Mr. Sora. I've made sure to isolate the room and place only the single linked furniture in but a random Novakid keeps spawning in, instead, whom you can't talk to.
    1. Luminaesthesia
      Author's Response
      Hm...could you possibly send me a message telling me what other items you have in the room? Hopefully I can figure this out.
  7. noctalys
    Version: 4.9
    I love this mod! The individual npc summonings were a bit tricky since i already had my ship decorated and such before I downloaded, but I loved seeing all the npcs making use of what i took forever to create!
    1. Luminaesthesia
      Author's Response
      Thank you! At one point I'll go back and redo their summoning items so they look nicer.
  8. Silver Fern
    Silver Fern
    Version: 4.9
    Great addition for starships upgrades
    1. Luminaesthesia
      Author's Response
      Thanks, I agree! I feel like it pushes me to upgrade my ship more than usual.
  9. Hibob42
    Version: 4.9
    Not a fan of this rework, since it feels based less around people for your ship and more around people for a colony. The NPC's now wander around the entire ship, meaning I have to go looking for them. Normally, I would theme a room around their profession, archeology, medical, science, etc., but now I lose the freedom to make their rooms how I want, since they all HAVE to be enclosed. It makes it hard to get around your ship.
    1. Luminaesthesia
      Author's Response
      Yeah, the only problem with the old version was that the NPCs had almost no life at all, they were more or less statues that moved once every 30 seconds. It was nice for making stuff look good, I agree, but the extra functionality of the tenant system makes them more enjoyable. Plus they talk! You can always also use the colony deed (just click it) to get them to come back to their room.
  10. Raniy
    Version: 4.9
    This is an awesome and very helpful mod.
    1. Luminaesthesia
      Author's Response
      Thank you!