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Xeno's Irken Race Mod 2.2

Play as the Irken Race from Invader Zim. NPC tenants, planets and vehicles are also included.

  1. More Stuff Update

    XenoMind
    Armor:
    Added another type of spacesuit

    Furniture:

    Irken floating monitors (can be found on Irken planets)
    Irken street lights (can be found on Irken planets)
    Irken sleep cell

    Misc:

    Added a new building material
    Added another night track to the Irken planets

    Changes:
    Made a separate treasurepool for defenseunit. It has a higher chance of dropping processors than SirUnits now.
    Changed the name of the SMG to just a machine gun.
    Changed irken...
  2. Improved planets update

    XenoMind
    This update now fully converts Irken planets into, well Irken planets. No more vanilla caverns below. Sirunits and rouge robots cover every inch of the planet. This update also adds invader zim music to the planets and fixes a few things.

    Misc:

    Added a new type of enemy deep below the Irken planet's surface.
    Added Invader zim music to irken planets.
    Added irken underground caves and a custom core to the planet

    Changes:
    Irken spacesuit has been buffed again
    Irken PAK now...
  3. Resource Update

    XenoMind
    Misc:
    Added new resistium ore on Irken planets
    Refined Resistium

    Changes:
    Sirunits have a chance of dropping processors. Bows recommended.
    Most Irken assembler items now require refined resistium to be crafted.
    Buffed the Irken Space Suit.

    Bug fixes:

    Fixed an accidental dirty edit that changed all the terraformers to look like an irken terraformer.
    Removed an accidental dirty edit with the deployment animation. But in turned reverted it to default for now.

    Current...
    CarrionQueen likes this.
  4. Planetary Update

    XenoMind
    This is a rather large update. It adds entire Irken abandoned planets, sirunits, terraforming, new mech parts, and fixes a few things.

    [​IMG]

    Vehicles:

    IrkenMech Legs
    IrkenMech Boosters

    Misc:

    Added Irken Terraformer
    New Irken Planets. With a chance of being a lava (red clouds) or erichius varient (purple clouds).
    Captureable Malfunctioning Sirunits
    Custom Mech deployment...
  5. Quick Fix

    XenoMind
    Fixed a mistake where I accidentally left a duplicate FU recipe version of the Irken spacesuit in the tier2 anvil.

    Update also moves more stuff into the Irken Assembler.

    Weapons:
    Irken Mech Claw

    Changes:
    Moved grenades, rocket launcher, and stunclaw into the weapons tab located in the Irken assembler.
  6. Compatibility Update

    XenoMind
    An update for 1.3
    Also adds a ton of other stuff too.
    A frackin universe version is also in the works like shown in the picture. (Just fixing Irken ModFU to be compatible with 1.3)

    [​IMG]

    Armors:

    Irken Spacesuits (Augment compatible)
    Irken JetPacks (Augment compatible)

    Weapons:

    Irken SMG

    Furniture:
    Irken Assembler (A new Crafting table which can be built with C key and upgraded)
    ...
    CarrionQueen likes this.
  7. Irken Ship Update

    XenoMind
    Warning if you have a Irken character previously. There will be a severe graphical glitch with your ship this update. What you must do is, remove all your valuables on board your ship. Then go to C:\Program Files (x86)\Steam\SteamApps\common\Starbound\storage\player. Once there, find your latest SHIPWORLD file and delete it.

    ---
    This update finally adds tiered upgrades for your ship. It's not the human place holder anymore. First two ships still have some human place holders though....
    projectmayhem likes this.
  8. NPC improvement and building update

    XenoMind
    Another update to fix some graphical bugs and add building materials.

    [​IMG]

    Weapons:

    Tier6 Irken Rocket Launcher

    Furniture:
    Irken Ceiling wires
    Irken Weapons rack
    Irken Reinforced Blocks
    Irken Wall blocks
    Irken Airlockdoor
    Irken Pipes
    Irken Platform

    Misc:

    Added traveling Merchants (have not encountered them naturally yet but I've spawned them.)

    Changes:
    Changed NPCs to...
    CarrionQueen likes this.
  9. Voot Cruiser Update

    XenoMind
    New update that adds flying vehicles.

    [​IMG]

    Vehicles:
    VootCruiser
    SpittleRunner

    Food:
    Irken Sandwich

    Changes:
    Switched Irken NPC villagers to wear invader uniforms instead of elite
    MegaDoomer has been buffed slightly in health and protection.

    Major Bug fixes:
    Fixed an issue where tier6 irken chargegun was placed in tier 3 anvil and the Tier 3 Reinforced Irken Driver vice...
  10. MegaDoomer Update

    XenoMind
    This update adds Mechs and other stuff

    [​IMG]

    Vehicles:
    MegaDoomer X-3 Combat Stealth Mech

    Weapons:
    Tier6 Irken Charge Gun

    Misc:
    Irken Invader Uniform
    Invader Uniform is now in shiplocker at start

    Major Bug fixes:
    None this update

    Current Bugs:.
    Some background errors that I can't figure out that appeared suddenly due to changing everything from...