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Xeno's InvaderZim Race Mod 2.8

Play as the Irken and Vortian Race from Invader Zim.

  1. Compatibility Update

    XenoMind
    An update for 1.3
    Also adds a ton of other stuff too.
    A frackin universe version is also in the works like shown in the picture. (Just fixing Irken ModFU to be compatible with 1.3)

    [​IMG]

    Armors:

    Irken Spacesuits (Augment compatible)
    Irken JetPacks (Augment compatible)

    Weapons:

    Irken SMG

    Furniture:
    Irken Assembler (A new Crafting table which can be built with C key and upgraded)

    Vehicles:

    IrkenMech body

    Misc:

    Augments with biome immunities to be equiped to hoverPAKs.
    Possible Wild SirUnits (hadn't encountered any yet though)

    Changes:
    Added all vehicles to the Irken Assembler.
    Irkens now spawn in the beginning with PAKs and shiplovker PAK is removed.
    Added Augs and Spacesuit as sellable items in Irken merchent pools.

    Bug fixes:

    The starting protectorate mission can now be played as Irken. No need to skip anymore.

    Current Bugs:.
    Hover PAKs thruster animation is weird and is using a placeholder.

    Planned Updates
    Add more NPC names that are more Irken-like.
    More Irken food items
    Add better dye colors for other colors besides red and purple.
    More Irken Furniture.
    Tier 1 and 2 ranged weapons.
    Possibly weakness to contaminated or swamp water. Or add additional polluted water weather effect or polluted water pools.
    Custom death animations.
    Fix inconsistent teleport effect color.
    Sir attack pet.
    Mech parts.



    Remember to unzip the folder from the zip file when placing in your mods folder to get it to work.

    I'm always open for more ideas. Weaknesses, strengths,weapons, armor, and anything.
    Saint Apollyon likes this.
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