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Xeno's InvaderZim Race Mod 2.8

Play as the Irken and Vortian Race from Invader Zim.

  1. NPC improvement and building update

    XenoMind
    Another update to fix some graphical bugs and add building materials.

    [​IMG]

    Weapons:

    Tier6 Irken Rocket Launcher

    Furniture:
    Irken Ceiling wires
    Irken Weapons rack
    Irken Reinforced Blocks
    Irken Wall blocks
    Irken Airlockdoor
    Irken Pipes
    Irken Platform

    Misc:

    Added traveling Merchants (have not encountered them naturally yet but I've spawned them.)

    Changes:
    Changed NPCs to wield Irken weapons when becoming crew members
    Added Irken grenades and purple dyes to NPC merchants inventory as a 60% chance of appearing.
    Lowered the cost for some food items
    Changed the recipe for monitors to require titanium instead of striped wood.
    Fixed SIR pet's eyes

    Major Bug fixes:
    Fixed graphic error on irken uniform
    Fixed graphic error on upright antennae

    Current Bugs:.
    Some background errors that I can't figure out that appeared suddenly due to changing everything from capital letters to lower case.
    Megadoomer might lag sometimes, and can be buggy. It's spawn effect is also invisible.
    SpittleRunner's muzzle fire is invisible.
    Flying vehicles have problems with clipping sometimes.
    Possibly other bugs. (let me know if you run into any and I'll fix them)

    Planned Updates
    Add more NPC names that are more Irken-like.
    More Irken food items
    Add better dye colors for other colors besides red and purple.
    More Irken Furniture.
    Tier 1 and 2 ranged weapons.
    Possibly weakness to contaminated or swamp water. Or add additional polluted water weather effect or polluted water pools.

    Remember to unzip the folder from the zip file when placing in your mods folder to get it to work.

    I'm always open for more ideas. Weaknesses, strengths,weapons, armor, and anything.
    Saint Apollyon likes this.
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