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Xeno's InvaderZim Race Mod 2.8

Play as the Irken and Vortian Race from Invader Zim.

  1. IZ Cosmetics and Irken Brain extracter update

    XenoMind
    Adds tons of Invader Zim cosmetics, new objects and brings back the good old brain extractor from enraged koala. Except Irken in variant. Also added some "brain" foods :'D (I should stop)

    Armor:
    GirSuit (Created by cipherGeneticist)
    ZimWig
    AvianDisguise
    Dib's Glasses

    Weapons:
    Irken Brain Extractor

    Furniture, and Items:
    Irken Chests (Now found throughout Irken planets)
    Jarred Brain
    Girplush
    Zimplush
    Shloogorghchunks
    Brainjuice
    Extreme Brainjuice


    Misc:

    Added electrical charged spikes below Irken planets and removed the stone ones.
    Added Irken chests to planets.
    Added Dib, Tak, and Gaz hairstyles for the human race.
    Added Brain extractor to Irken merchants pools.
    All blueprints for the Irken assembler1 can be found in chests on Irken planets for none Irken species. (Including a small chance of finding the GirSuit, and Zim's wig.)

    Changes:

    Changed the color of Irken tables slightly so they don't clash as much with the background at the outpost.
    Vort dogs require a inferior brain instead of cooked fish.
    Irken Assembler now requires a superior brain to reach tier3.
    Mobs drop brains when killed with the Irken brain extractor.

    Planned Updates:

    Better Microdungeons and villages
    More Irken based monsters and robots
    More blocks
    Add more NPC names that are more Irken-like.
    More Irken food items
    Add better dye colors for other colors besides red and purple.
    More Irken Furniture.
    Tier 1 and 2 ranged weapons.
    Possibly weakness to contaminated or swamp water. Or add additional polluted water weather effect or polluted water pools.
    Custom death animations.
    Mech parts.
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