1. Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.
    Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
    Dismiss Notice

RPG Growth 1.92

Adds RPG-like growth (stat points and classes) to Starbound

  1. Major Update Patch

    ThornyFlora
    1. Overhauled the XP system.
      • Monsters always drop XP, and XP does not replace other drops.
      • Boss Monsters drop slightly more XP.
      • Vault Monsters drop XP.
      • Monster XP drop through Treasure Pools instead of Lua.
      • Special Thanks to Azure Fang
    2. Tech Balance:
      1. All Techs:
        • Cooldowns shown at top left.
        • Wizard Magic Shield
        • Ninja Assassinate
        • Rogue Toxic Aura
        • Rogue Toxic Capsule
        • Rogue Cloud Jump
        • Soldier MRE
        • Soldier Missile Strike
        • Soldier Energy Pack
        • Soldier Marksman
      2. Ninja’s Tech’s:
        • Flash Jump and Wall Cling invulnerability only lasts for the initial boost rather than the whole fall. However, Fall Damage is still be negated.
        • Vanish Sphere prevents Energy Regen while staying still and keeps Energy Reduction while moving. Because of this, the Energy Cost has been reduced. Vanish Sphere sticks to walls much better.
        • Assassinate costs 20 Health instead of 50 Energy. You cannot use this ability with only 20 or less health remaining.
      3. Soldier’s Techs:
        • Missile Strike travels straight down instead of at an angle to make aiming to the left easier. Damage reduced as compensation.
    3. Stat Balance:
      1. Dexterity
        • Provides slightly lower amounts of Fall Damage Reduction (.5%).
        • Provides slightly lower amounts of one handed weapon damage, but applies weapon damage twice when dual wielding (.75%).
        • Provides no weapon damage for wands.
      2. Vitality
        • Health increased by 5% instead of 4 HP.
        • Provides slightly less Hunger Deduction (1%)
      3. Vigor
        • Energy increased by 5% instead of 4 HP.
      4. Endurance
        • Provides slightly more Physical Resistance (.75%).
      5. Intelligence
        • Provides damage while holding wands, and applies weapon damage twice when dual wielding (.75%).
      6. Agility
        • Provides slightly better Fall Damage Reduction (1%).
    4. Effect Balance:
      1. Stun overhauled, as listed below.
        1. Lower Chance
        2. Less Time Overall
        3. Stunned! Text now appears.
      2. Bleeding Status Overhauled.
        • Bleeding Monsters have:
          • -20% Physical Resistance
          • -30% Bleed Poison Resistance
          • -10% Cold Resistance
          • (FU) -20% Radiation Resistance
          • (FU) -10% Cosmic and Shadow Resistance
        • Bleeding! Text changed to Red
    5. Class Balance:
      1. Knight:
        • Knight’s Shield effect no longer procs when a shield is lowered and raised quickly after being hit.
      2. Wizard:
        • Wizard no longer receives an Intelligence scaled bonus with wands (Intelligence does this by itself now).
        • Wand Damage Bonus remains at +10%.
      3. Ninja:
        • Ninja no longer receives Bonus Damage with bows to make way for the Dual-Class Overhaul (Ranger).
        • Bleed Chance changed to +10% and Bleed Length changed to +.4s.
        • Speed and Jump decreased to +10%. Fall Damage Resistance reduced to +20% from +30%.
      4. Soldier
        • Soldier no longer receives Bonus Damage with Rocket Launchers to make way for the Dual-Class Overhaul (Mechanist).
        • Soldier Stun now lasts for a shorter duration, and depends on damage percentage. Effectively, higher damage shots make stun last longer.
        • Soldier Stun has a 10% chance to proc instead of a 20% chance.
        • Soldier's Discipline only activates while Energy is full, instead of relying on health.
      5. Explorer
        • Lowered Brightness of Explorer’s Discovery.
        • Explorer’s Discovery now based off of health.
      6. All
        • Removed colored glow, at behest of users. :(
    6. Weapons
      1. Shurikens
        • Five new Shurikens will be created for use with Ninja. Durasteel, Arc, Infernal, Cryo and Toxic Shurikens.
        • Throwing Stars will given a recipe.
        • Craft these shurikens using the anvil.
    7. UI
      1. Switched the UI to be persistent using Quickbar Mini, rather than requiring a book to save inventory space and remove hassle.
      2. Special Thanks to Azure Fang
Return to update list...