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Latest Reviews

  1. Psychoman53
    Psychoman53
    4/5,
    Version: 2.1
    Thx for bringing this back. It's just as spacious and cool as I remember it to be. 1 thing though, can you add a teleporter. It's slightly annoying that i have to buy a teleporter to use on my ship.
    1. bk3k
      Author's Response
      The teleporter is already present. At the bottom of the shaft with where it connects to the hallway.
  2. Shinki
    Shinki
    2/5,
    Version: 1.3.1
    Wait, what happened? So much got removed... Why? How? I was enjoying those posters, damn it.
  3. godlcd
    godlcd
    5/5,
    Version: 1.16
    Thanhks so much,it will help me away from bugs by using mods.
  4. godlcd
    godlcd
    5/5,
    Version: 1.0.6
    A awsome loader which I need much.
  5. godlcd
    godlcd
    5/5,
    Version: 1.0.1
    I like this mod very much.
  6. godlcd
    godlcd
    5/5,
    Version: 1.4
    It adds more fun also.Thanks, lads. I appreciate it
  7. godlcd
    godlcd
    4/5,
    Version: 2017-06-20
    It is the virgin version.I feel lucky to use it .
  8. doubledeathrainbow
    For Felins in Races
    doubledeathrainbow
    5/5,
    Version: 3.6.5
    meow b**chies...
    >Thread *goes to play with thread*
    Anyway, i just came to say this its one of the best things modding brough to this game <3
  9. blackknight200
  10. AArticuno3
    AArticuno3
    5/5,
    Version: 1.0
    doesn't work. After I craft it it doesn't do anything with left or right click.
    1. Darkblader24
      Author's Response
      That's weird. Are you sure you are holding the item in your hands? Also maybe try restarting Starbound. Or is there a mod conflicting with this one? Please write in the discussion thread.
  11. Dem Rottensoul
    Dem Rottensoul
    5/5,
    Version: 3.0.9.2
    It is very good but I created my timelord but he came with a not working Type 40 TARDIS; I press e pointing to the screen to reboot the system and it does not reboot, it says it is SAIL bla bla bla but the ship keeps movin in hyperspace and it constantly tells me to reboot the system :(
  12. Revenzous
    Revenzous
    5/5,
    Version: 0.90
    Very cool
  13. Dem Rottensoul
    Dem Rottensoul
    5/5,
    Version: v0.6(non-Steam)
    Just what I needed, more endgame content (T7-8 stars and plantets and so)
  14. LexyV
    LexyV
    4/5,
    Version: 0.13
    I do like your mod a lot, especially the barometta.

    I have a question however: could you please help me out as to how to only add one of the races (barometta in this case), since I smashed a whole bunch of mods together and eg. I already have a bunny race etc.
    I tried to remove all the stuff from the other races, or replace another race mod all with barometta stuff, both didn't work. Also tried your 'myrace' mod (though it appears outdated). I do not get any crash reports either.

    Are you possibly going to make a seperate mod for each race?
    If so I'd like to help come up with lore, help testing etc.

    Sorry for the whole story, but I'd really like to only have barometta in there.
    Lexy ^^
    1. Wall of Knowledge
      Author's Response
      Unless I'm mistaken, going to ../interface/windowconfig/charactercreation.config.patch and deleting/commenting out all of the adds except for the Barometta should disable all of the other races on the character creation screen without removing any of their content (which you may or may not want to, once they start having NPCs/towns/etc.)

      It's ostensiably a community mod, so any and all help is welcome! Feel free to drop me a PM any time.

      Individual mods for each race is something I've waffled on a fair bit. I'd like it to happen in principle, but it's something I really don't want to have to try to maintain.
  15. SeekoDestroyer
    SeekoDestroyer
    4/5,
    Version: 0.3 Resurrection
    Cool concept, but I recommend to atleast have worked on a mod for a while before uploading.
    1. Akari_Enderwolf
      Author's Response
      Oh? I'm open to constructive criticism if there was something I could do better.
  16. AArticuno3
    AArticuno3
    5/5,
    Version: 15Aug16
    Awesome mod! Can you make the mining laser work like the mech mining lasers? (so that the beam actually does the work and its not just another drill)
    1. MasterSaturday
      Author's Response
      I would like to do this, but it is outside the scope of what I've done before (which is pretty much just copying other files). I am going to see if I can get some help from people in the forums, but if I can't, then unfortunately the answer will be no.
  17. Eyeballmonster
    Eyeballmonster
    5/5,
    Version: 1.4.1
    I really enjoy this mod! Great work! C:
  18. Kyuryo
    Kyuryo
    5/5,
    Version: 5.3.7.6
    Excellent
  19. bedbug1226
    bedbug1226
    5/5,
    Version: 2017-06-10
    Great Mod! I had to do some commands to get it working with the latest 1.3.1 update but it works great after that.

    You'll need to get the dungeon ID of the spaces you cant place over. Use the /debug command to enable debug, and hover your cursor over such an empty space, then find the number in the debug output. Once you have it, use /settileprotection with the appropriate dungeon ID, e.g. /settileprotection 65532 false.

    The commands i used to build around the station are in the following order
    /admin
    /settileprotection 0 false
    /settileprotection 65535 false
    /settileprotection 65532 false

    when finished do the opposite
    /settileprotection 0 true
    /settileprotection 65535 true
    /settileprotection 65532 true
    /admin
  20. CrimsonKnight0451