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Pandora's Box (Legacy) V4.0.2-Final

This aims to add variations to unique monsters, add uniques of it's own, and other little tweaks!

  1. Pandora's Box V3.1.1

    ManicRykker
    Just a quick, smaller scale update to fix an issue, and push a few changes I wanted to get pushed out

    It's also worth noting that you'll find the archive now has a pak file instead of an already extracted folder. This is due to the fact the mod has been growing heavier over it's development, and it's becoming harder to push to the host I use... If you want to look in future version assets, you'll have to extract the mod from now on... sorry guys. Anyway, on to the changelog



    CHANGELOG

    --Fixed an issue preventing the new tech quests from showing up for the Tech Scientist

    --The time it takes for an orelit to be harvestable now depends on the type of ore it contains.
    (Some varieties don't take as long now, and a few of the higher tiered ores take longer.)

    --The Bulbop family is now harvestable. (Homegrowns can be harvested regardless of if you've captured them or not!)

    --All members of the Fennix Family (except Mysterix) are now harvestable.

    --Mallowbop and Candybop are now relocate-able.

    --Glofae will no longer spawn in future Garden biomes

    --The spawnrates for Trapogos has been lowered
    Saint Apollyon likes this.
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