1. Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.
    Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
    Dismiss Notice

Manufacturer's Touch 1.2.16

Weapons manufacturers now have an effect on randomly generated weapons.

  1. Hotfix 1.1.3

    Kitikira
    Changes
    • Bobots now take extra damage from explosive weapons.
    • Callox, Necrolix, and Rotik have some new weapon palettes
    Fixes
    • The game now correctly detects when Frackin' Universe is loaded, and won't show critical stats when it isn't
    • Weapon tool tips have been adjusted for better spacing, and they are now longer to allow for compatibility with Weapon Reinforce Pod / Weapon Reinforcer
  2. Update 1.1.2 ~ Starbound 1.2

    Kitikira
    The number seems like a hotfix, because this doesn't quite have enough content to warrant a new number, but at the same time a ton is changed.

    This mostly just fixes a lot of bugs, and adds does a ton of internal changes for the mod. Not that much interesting things going on for a mod user, but it's necessary.

    Changes

    Rotik
    • Rotik weapons cannot spawn as burst, as it interacts weirdly with their scaling...
  3. Hotfix 1.1.1

    Kitikira
    Manufacturer Changes

    Rotik
    • Rotik ranged weapons now scale up to 1.1025 times the base dps, for a significant damage boost
    Shade co.
    • Shade co. ranged weapons also have increased critical chances if you are using FU

    Fixes
    • Npc weapons should no longer result in perfectly generic items (I don't know...
  4. Update 1.1.0

    Kitikira
    Special thanks to sayter for help with FU comptability and understanding how crits work.

    Also huge thanks to AlbertoRota, who has contributed immensely to this project, and created a large amount of the innovations in this update.

    Manufacturer Changes
    • New random palettes
    • Manufacturer names are now colored on tooltips
    • Muzzleflash is now colored according to a weapon's element
    Rotik
    • ...
  5. 1.0.7 Hotfix

    Kitikira
    Additions:
    • New color varients for Shade co. and Rotik

    Fixes:
    • Fixed a crash occuring when you damage an enemy with an explosive lance
    • Fixed an issue where nonrandom weapons spawned with commands would use the default name, even if you try to give it a new shortdescription
    AlbertoRota and Daoshinto like this.
  6. 1.0.6 Hotfix

    Kitikira
    Fixes:
    • Fixed physical sniper rifles with the Enemy Bomb alt ability kicking you back to your ship when the target dies.
    Daoshinto likes this.
  7. Update 1.0.5

    Kitikira
    Changes:
    • Tool tip spacing has been slightly modified to allow compatibility with Weapon Reinforcer mod (this can be changed back in the options file).

    Fixes:
    • Fixed the "showWeaponLevel" option to work properly.
  8. Update 1.0.4 (Minor Changes)

    Kitikira
    This update does very little, but its important nonetheless to make sure axes don't have the same problems the other weapon types have. It also adds more palettes, so that's nice!

    Additions:
    • Extra color palettes for melee and ranged weapons.
    Fixes:
    • Added backup damage type for axes to prevent the same error that effected daggers and shortswords.
  9. Update 1.0.3

    Kitikira
    Additions
    • NPC weapons will now spawn with a manufacturer, which will function differently, just like for players.
    • Manufacturers can now define variables for their weapons to have, in additon to the normal ones. This means nothing for normal gameplay, but modders can find it useful for new manufacturers.
    Changes
    • Config file renamed "manufacturerstouch.config" to be independant of author name.
    Fixes
    • Fix for error related to "physicalshortsword"...
  10. Update 1.0.2

    Kitikira
    • Implements AlbertoRota's knockback system for ranged weapons
    • Callox now uses this system, and each shot will knock you backwards as you fire
    • More color palettes for greater variety
    • Manufacturers can now add scripts to a weapon