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ISE4-Reconstruction BETA 1.4.6

An inspired mod from Minecrafts Tech Mods, IC2/Thermal Expansion/Mekanism

  1. Patch Notes 1.4.6

    DraLUSAD
    Removed:
    * Light Oil was removed due to no use/idea for any use what so ever
    * Empty Tin Cells, saw no point into this
    * Filled Cells, Again, saw no point, might as well use Crushed Ores directly into seeds

    Changes:
    * Returned the 2 Tabs on the planting lab back
    * Merged Metal plants seeds and Gem plants seeds into one tab
    * Tiny Piles to bars dropped from 4 to 2
    * Gem Fragments dropped from 8 to 4
  2. Patch Notes 1.4.5.1: STOP BEING SO SALTY

    DraLUSAD
    Why is it that ise4salt always seems to break something, hopefully this time the salt radio message wont duplicate with something or someone else's salt modname
  3. Patch Notes 1.4.5

    DraLUSAD
    Changes:
    * Tons of recipes have been altered slightly or significantly, to balance it more, and reduce grinding
    * Added Vanilla.ogg sounds to most machines to make them sound appropriate
    * Changed Diamond Colour via Ore Detector to be a more Lighter blue, since, you know, its technically lighter blue than Sapphire

    Additions:
    * Teleporter Cores can also be bought using the other 5 Gems, for the same price
    * Added Electrum Bar and salt to Ursa Miner and give them a price tag
    * Can turn...
  4. Patch Notes 1.4.4

    DraLUSAD
    Additions:
    * added diamond core
    * added ruby core
    * added sapphire core
    * added emerald core
    * added topaz core
    * added amethyst core
    * added eridium ore
    * added eridium super pickaxe (Has more durability)
    * added eridium super drill (Mines faster)

    Changes:
    * Removed Earth based blocks from Mineral Harvester and changed oreList to also acquire Core Fragments and Gems (Again)
    * added a few more Liquid listings for the Liquid Pump, to try and make it more useful rather than useless
    * (By...
  5. Patch Notes V1.4.3 & Frackin' Universe Patch

    DraLUSAD
    Changes:
    * Returned the "Mineral Harvester" back to Tech 2 from Tech 3 with a Recipe change
    * Liquid Pump is now Tech 1 instead of Tech 2, with a Recipe change
    * Tin Colouring as been changed to be a more of a Darker Yellow, along with its sibling changes (Ore, Dust, Tiny Pile, Ect)
    * Gems are no longer supieror to Diamond, instead, Diamonds are back to being Supieror, down to Ruby, Sapphire, Emerald, Topaz, and Amethyst respectifully
    * Price changed with Gems from Diamonds down to Amethyst...
  6. Patch Notes V1.4.2

    DraLUSAD
    Changes:
    * Reduced Tech Level of Planting Lab from Tech 2 to Tech 1, and reduced Recipes a bit, allowing you to acquire it sooner, than later
    * Restored Categories of all items (This was making items confused, and going in the wrong categories, sorry)
    * Rebalanced the oreListings, it no longer draws Liquids, reduced Ore rates, increased block rates, removed some block collections
    * Renamed "Electric Mining Drill" to "Mineral Harvester"
    * No longer need Violium to make Gear3, instead, now...
  7. Patch Notes V1.4.1: OP MINER, IS OP

    DraLUSAD
    Fix's:
    * Fixed issue of Gems not showing up in Kilns from Gem Fragments

    Changes:
    * Reduced Gem requirement to make seeds, 25 to 15
    * Reduced Crushed Ores to cell requirements, 500 to 300
    * Reduced Output of Tin Cells from 2 to 1, and increased Recipe count requirement of Tin from 1 to 2
    * Reduced Fuel strength of "Enhanced Erchius Fuel" from +14 to +4
    * Removed the ability to find Gem(s) from the Electric Mining Drill, but still serves a huge support in gathering materials
    * Removed the...
  8. Patch Notes V1.4: Eridium Updated Part 2

    DraLUSAD
    Fix's:
    * Added Scorchedcity to OreLoadout for the Electric Miner

    Patches:
    By bk3k: * Added the ability to the miner to allow it to continue to work, regardless if your near it, or not even being on the planet, via a Tick calculation, returning to the miner will credit you ticks, that would have been, had you stood next to it, Tick calculations will be reset if you quit the game

    Additions:
    * Added an Eridium Experimental Table, which can be crafted Via Inventors Table Mk.3, this is the end...
  9. Patch Notes V1.3.6.2: Patch Works

    DraLUSAD
    Changes:
    * Discription of Salt Deposit Fixed
    * Reduced Mining time of Miners to be faster..... much faster
    * Doubled Fuel Efficiancy, making batteries twice as long: 30 -> 60, 150 -> 300, 500 -> 1000
    * Batteries now require Coils to be replaced, but with a reduced Enhanced Erchius Fuel requirement
    * Reduced the Electric Mining Drill recipe slightly, but added "Tri-Titanium bars" as Recipe requirement
    * Increased the Curshed ores to Cell requirements from 100/200 to 500
    * Reduced the Gems to...
  10. Patch Notes V1.3.6.1: Moving Stuff Around

    DraLUSAD
    Removed:
    * Gaseous Brine
    * Blast Furnace

    Changes:
    * 1 Liquid Water and 2 Salt now make "Brine" instead of "Gaseous brine"
    * Added "Logs" to the Crusher which makes 8 Timber (+3 more from machine than hand)
    * Blast Furnace renamed to "Chemical Chamber" - Chemical Chamber inherits 3rd tab from "Electrolytic Seperator", this means you need the Chemeical Chamber to break down ores into Shards
    * Shard output changed from 3 to 4 making bar output +2, 100% more efficiant than Crusher/Rotery...