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FrackinUniverse 6.4.22

Enhance your starbound experience in every area. Massive mod.

  1. 5.4.0

    sayter
    [​IMG]

    This update focuses on weapons. Specifically, weapon types and making them all viable options to the player (as well as adding new types!). There are several changes, and I suggest you read them as your favorite weapon type might be affected.

    However, first....
    • Despite being great for non-oceanic worlds, due to overwhelmingly consistent issues with ocean planets generating properly...I've disabled Huge, Massive, Enormous and Mammoth world sizes for all world types other than Gas Giants. I've also super-simplified any remaining edits FU does to oceans. This should permanently correct the issue you were seeing with ocean biomes. FU ocean biomes have had changes to match those generated by vanilla more closely.
    and now onto the meat:

    • New Weapon Type: Mace - Maces are one-handed hammers. While slower than most 1h weapons, they pack a wallop, and can stun when scoring critical hits
      • Maces now generate as Random Generated Weapons
    • New Weapon Type: Rapier - Rapiers are exceptionall swift, aimable 1h weapons. Their damage is roughly equivalent to daggers, but with a greater range and combo potential.
      • Rapiers now generate as Random Generated Weapons
    • New Weapon Type: Scythe - Scythes are slow but dangerous. They possess a painful first-strike that pulls enemies closer, a secondary strike that pulls them in a bit more...and a final strike that pushes them back away from the wielder. A unique weapon choice! Note that, unless an armor specifies otherwise, they are treated as "greataxes" for set-bonus or racial bonuses

    • New Weapon Type: Longsword - Like Shortswords, Longswords can be wielded 1h. However, they possess no alt-fires. They are not quite as damaging as 2h broadswords and they cannot be aimed. While they have decent crit damage bonus, they have a low crit rate.
      • Longswords now generate as Random Generated Weapons
    • Great Axes now generate as Random Generated Weapons

    • Fist Weapons: now have a 10% chance (increasing based on fist weapon choice) minimum to stun opponents on strikes. This should make them a more viable option.

    • War Spears now display as Lance, but otherwise are unchanged (for the time being)

    • The following weapons are now Longswords : Tungsten and Titanium Broadswords, Coral Cleaver, Effigium Broadsword, Crystalline Blade, Amber Blade, Queen Blade, Cell
      Blade and Lunari Blade

    • Crafted Shortspears can now be properly aimed

    • added Tritanium shortspear and spear

    • added copper, silver, gold, carbon, diamond and densinium quarterstaves

    • added RNG rapier parts (Arc Empyreus)

    • Added more collections! (shadow_absorber)

    • removed bees from extractors since its wasteful and pointless to extract them

    • added Aegisalt, Ferozium and Violium combs to extractors

    • Swashbuckler set is now a Rapier/Pistol specialist set
    tomasdrah and Spacedino like this.
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