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Outdated Extra Lanterns 2.1.5

Expanding the lantern system with better tiers of lanterns and colored lanterns!

  1. Offended Koala Support

    sixxes
    Mod now uses the default method of installing mods, entire thing is drag-and-drop easy now

    Works with version Offended Koala
  2. Colored Lanterns

    sixxes
    Added Red, Blue, Green, and Yellow Lanterns crafted with normal lanterns and dyes (you may need to drop a normal lantern on the ground and pick it back up to see the recipes)

    Fixed a bug where copper lanterns cost 10 normal lanterns (My bad!)
  3. The Update That Changed the Lanterns

    sixxes
    Changes:

    Renamed the mod to "Extra Lanterns"

    Lanterns can no longer be moved with the mouse, they remain at your side always (thanks to Chucklefish for the option to do this) The "pointable" flag added by Chucklefish doesn't work for the vanilla lantern or any of my lanterns. Sorry! Maybe can add this/Chucklefish will fix this later. If they do it's already in the code, so it will work without me editing anything

    Recipes for the lanterns are now learned upon crafting a...
  4. Restructuring and Rebalancing

    sixxes
    Restructured the mod files for compatibility with KrazyTheFox's mod manager (which is awesome and you can download here)

    Edited the ReadMe.txt to include simpler instructions

    Rehosted on the official mod repository, because the nexus is unreliable and the kinks here seem to be worked out

    Improved the way lanterns handle lighting the area

    Reduced crafting cost of each...
  5. Lantern Buffs

    sixxes
    Buffed every lantern up to the next tier, diamond lantern is now ~4/7 of a flashlight.

    Tested to work with Starbound version Annoyed Koala (aka weapon rebalance/character wipe patch))