Water pressure

Discussion in 'Mechanics' started by Blar, Nov 11, 2012.

Water pressure

Discussion in 'Mechanics' started by Blar, Nov 11, 2012.

  1. Blar

    Blar Space Spelunker

    I am positive you have seen the water demo correct? Remember the part where one of the players open a small container and a ton of water flows through, even though its such a small container? How can we know if there is so much water in such a small area? Simple. Make it darker. The more water escapes the container the lighter in color it gets, because of water pressure. Its a small detail, but I believe it will really make a difference.
    Water Pressure.png
  2. shardshunt

    shardshunt Big Damn Hero

    absolutely, but lighting may be a problem so maybe if the water less transparent instead of darker would be better. great idea though I'll be disappointing if something of the type doesn't get into the game as it could get confusing;)
  3. Sgt. Sprocket

    Sgt. Sprocket Spaceman Spiff

    One question is how does water get compressed in the first place? Do we use some kind of tool?
    Does it happen naturally?
    But I like the idea :).
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  4. Galactic Mindswipe

    Galactic Mindswipe Hard-To-Destroy Reptile

    You get water pressure by putting more water than something can hold in that something, thus making the water denser. This will also most likely happen in biomes likes seas, where the water pressure increases as you get deeper.
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  5. Blar

    Blar Space Spelunker

    Both.jpg

    Attached Files:

  6. WoxandWarf

    WoxandWarf Cosmos Killer

    Here's a cool idea. You know how in Terraria, when you have water
    :rock::wut::rock:
    :rock: = Block :wut: = Water (IT'S BLUE, OKAY?!)
    And then you place a block on the water
    :rock::rock::rock:
    the water is 'stored' inside the block? And when you break it, it comes out? What if in Starbound, when you do that in an enclosed space...
    :rock::rock::rock::rock::rock:
    :rock::wut::wut::wut::rock:
    :rock::wut::wut::wut::rock:
    :rock::wut::wut::wut::rock:
    :rock::rock::rock::rock::rock:
    And you place blocks, say, in the top right corner...
    :rock::rock::rock::rock::rock:
    :rock::wut::rock::rock::rock:
    :rock::wut::wut::rock::rock:
    :rock::wut::wut::wut::rock:
    :rock::rock::rock::rock::rock:
    The water that was there is pushed into the space where the rest of the water is, compressing it?
  7. Zerak_Kyria

    Zerak_Kyria Scruffy Nerf-Herder

    Sounds like a good idea..

    Also the idea works except not the colour but rather the transparency because the confusion would occur with lighting whether it's night or day.
  8. Sgt. Sprocket

    Sgt. Sprocket Spaceman Spiff

    And thus how blue slime-like creatures became a liquid substance.
    But I was thinking the exact same idea :D.
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  9. Galactic Mindswipe

    Galactic Mindswipe Hard-To-Destroy Reptile

    And then this happens...
    :rock::rock::rock::rock::rock:
    :rock::wut::rock::rock::rock:
    :rock::wut::wut::rock::rock:
    :rock::wut::wut::wut::rock:
    :rock::rock::wut::rock::rock:
    :wut::wut::wut:
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  10. WoxandWarf

    WoxandWarf Cosmos Killer

    Except that's more water than there was to begin with. Only 3 blocks were compressed.
    Blar likes this.
  11. Galactic Mindswipe

    Galactic Mindswipe Hard-To-Destroy Reptile

    SHADDUP WOX

    EDIT: Jk :p

    EDIT 2: There, I fixed it. Happy?
    Blar likes this.
  12. Sgt. Sprocket

    Sgt. Sprocket Spaceman Spiff

    -----:wut::wut::wut::wut:
    :wut::wut::wut::wut:
    :wut::wut::wut:
    :wut::wut::wut:
    :wut::wut::wut::wut::wut:
    TIDAL WAVE
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  13. Galactic Mindswipe

    Galactic Mindswipe Hard-To-Destroy Reptile

    :wut::wut::wut::wut:
    :wut::wut::wut:
    :wut::wut::wut:
    :wut::wut::wut:
    :wut::wut::wut::wut::wut: :eek:-------:rock::rock::rock: :rainbow:
    Blar and WoxandWarf like this.
  14. Sgt. Sprocket

    Sgt. Sprocket Spaceman Spiff

    Your rocks cannot help you now!!!
    :wut::wut::wut::wut::wut::wut:
    :wut::wut::wut::rock::rock::wut:
    :wut::wut::wut::rock::wut::wut:
    :wut::wut::wut::wut::rainbow::wut:
    Blar and WoxandWarf like this.
  15. WoxandWarf

    WoxandWarf Cosmos Killer

    Still not fixed, you need one less :rofl:
    Blar likes this.
  16. Galactic Mindswipe

    Galactic Mindswipe Hard-To-Destroy Reptile

    :rock::rock::rock::rock::rock:
    :rock::poptop::poptop::poptop::rock:
    :rock::rock::rock::rock::rock:




    :poptop::poptop::poptop::poptop:
    :rock::rock::poptop::rock::rock:
    :rock::poptop::poptop::poptop::rock:
    :rock::rock::rock::rock::rock:

    Anyway, let's get back on topic.
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  17. Zaba35

    Zaba35 Phantasmal Quasar

    hey what of instead of getting darker you could have a tool that measures pressure? because of varied lighting in places.
    mp5a3z and Blar like this.
  18. Sgt. Sprocket

    Sgt. Sprocket Spaceman Spiff

    So lets say we take this:

    :wut::wut::wut:
    :wut::wut::wut:
    :wut::wut::wut:

    and fit it ALL into one bucket.

    ------------:wut::rofl:
    :wut::wut::wut::wut::wut::wut:
    Don't mind me I'm surfin' the waves
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  19. Blar

    Blar Space Spelunker

    I still like the idea of having water get more opaque when getting compressed into a small area, but a way to measure it would be a nice addition!:)
    WoxandWarf likes this.
  20. Zaba35

    Zaba35 Phantasmal Quasar

    but my only problem is that in the case of walking on the ocean floor the aesthetics of the environment would be clouded due to the non transparent water blocks.
    Blar likes this.

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