Modding Help Item IDs

Discussion in 'Mod Releases & Modding Help' started by Silverforte, Dec 20, 2013.

Modding Help Item IDs

  1. Silverforte

    Silverforte Phantasmal Quasar

    Is there a list somewhere with all the game's item/material IDs?
  2. Eathed

    Eathed Orbital Explorer

  3. tifel100

    tifel100 Industrial Terraformer

    Most things in the game are not defined by an ID, as in numbers, the itemname/objectname is the "Primary Key".
  4. Silverforte

    Silverforte Phantasmal Quasar

    Block materials are identified by an ID. I'm trying to make a new block tile which is a recolor of castlewalls1 but I can't figure out how to get it to appear in-game. I've modded other items like custom torches and grenades but this is where I'm stumped.

    "materialId" : 122,

    122 is the id for castlewalls1. The block shows up as generic which indicates a missing image but all the files are in place. This leads me to think the ID is the problem.
  5. Westeller

    Westeller Space Penguin Leader

    Does the log have anything to say about it?
  6. tifel100

    tifel100 Industrial Terraformer

    Well, every materialid has to be unique, so make it something a bigger than 200, so it dooesn't conlict, and make sure it matches in the item's file and the material's file.
  7. Silverforte

    Silverforte Phantasmal Quasar

    Does it matter what number I make it? Could it technically be 4000?
  8. Eathed

    Eathed Orbital Explorer

    If 4000 is unique, it should be fine to use. I'm sure there's a cap, but 4000 is probably below it.
  9. Silverforte

    Silverforte Phantasmal Quasar

    Thanks for the help.
  10. tifel100

    tifel100 Industrial Terraformer

    I think it can be. I think it's only use is to match the .matitem to the .material
  11. vernadead

    vernadead Space Penguin Leader

    I don't think there is a max, curious if non numericals would work ei material id a1b2c3

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