So, we need more shortcut keys to interact with the UI, and we need to be able to rebind every single one of these, this is a PC game after all. The teleporter needs it's own key in the game world, pressing Tab inside a menu Character/crafting/journal/etc. should switch between that menu's tabs. And here's the most important thing, either pause the game while not in the foreground, pause it while the Exit menu is up, or give us a Pause key. It's fine if the game doesn't pause while in multiplayer, but I can't be arsed to save and exit the game every time I'm doing something else because a horde of monsters might gang up on me while I'm not looking. Pause key, now.
I agree that a pause button in single-player, or pausing on the Esc. menu, would be very welcome, and perhaps a toggle to pause on the Inventory screen (and other menus) or not. Configurable hot-keys and controls in general would also be very welcome. Thanks folks!
These would be nice, indeed. I particularly want an option to change all keybindings. As a left-hander, I'm so confused and disoriented whenever I use WASD.
so as a leftie ..having jump on space and inventory on 'i' isnt an inconvinience for you? +1 for pause +1 for keybinds (cant believe its not in the game..)
Inventory on I is an inconvenience for everybody, even if they won't admit it. You have to move you whole hand from the movement keys to use it. Pretty much any key on the right side of the keyboard is awful.
I have to agree with Pausing and custom key bindings. If it wasn't for the hunger system, I wouldn't have to worry about leaving the gaming going.
I've used "i" for inventory in so many games that its second nature at this point... but yes Pause and Keybindings would be nice (I would think they'd be added eventually, Beta -just- hit after all) Also! Until they add pause, a handy trick is make a quick box of dirt, and drop your bed/tent. Your food decays at like 1/100th the rate while you sleep! =D "How to Pause" http://cloud-4.steampowered.com/ugc/474299326497036168/6CD13B7FB1155F80A2E2648CAE23524673089E64/
I did too until somewhere along the line I started using tab, I think in minecraft, and the I key for inventory was cast upon the ash heap of history.
I'm sure jumping and, er... inventorying is why evolution gave me a pinky. Looks a little silly, and I'm sure it's done irreparable damage to my right hand, but after so many years one has gotten used to it. I just want you righties to remember that and feel guilt for having so encumbered your left handed brethren But add yet another +1 for pause and keybinds! We needs em bad
I'm not a lefty, but I hate the wasd keys. I like the "standard typing grip" , index fingers on "f" and "j". Then you have a lot more keys to work with with your pinky. And I don't have to change grip for typing. Never understood why WASD and not ESDF (which I use) became the "standard gaming grip"
I ask this question here, 'cos I can't find an answer with the Search. Is it possible to save? 'cos right now on my first planet interesting stuffs are days far from home and from the re-spawning point. It would be very nice to be able to save a game in progress. So far for that I know I can only teleport back to the ship or die and again I'm back on the ship. Or walk all the way through the world 'till something happen, and in my case that requires quite some time, with several cycle of day and night (a whole day on my planet takes 28 minutes).
+1 for pause As it is now, if the phone rings or dinner needs to come out of the oven at the wrong time... you die. You have to be able to pause somehow.
[Upbeat Giraffe] The 'No Pause system' is ok if you are just playing, as you can beam up to your ship and be safe but when you are doing a mission and you don't want to lose progress by going to ship it really sucks. Personally I hate games with no pausing, but Starbound is so fun!! For now I guess we can just use /admin to prevent damage...
Just tossing my 2 cents in here that a pause button would be deeply appreciated, since real life can become unexpectedly bothersome at times and trying to find a safe spot/location when you need to take the dog out or otherwise leave the game in the middle of planetary exploration/minding would be deeply appreciated, especially since without one hard core mode would likely prove more frustrating than fun.