Alright everyone, this suggestion will be slightly different. I believe this is planned but before it is implemented I would like to have a chance for the community to help guide where it could go. This will require more participation from everyone than other suggestions and more work on my part, but I hope we can work it out! This community is awesome, and I love the creativity of all of its members. Like usual, don't be discouraged if a suggestion you make isn't taken seriously. Think about it the best you can and work it out. My goal here is to have a list of dedicated boss room ideas with their corresponding bosses. We love you Chucklefish and This community thanks you for your hard work! Without further ado: Current Boss for Discussion: WIllogre (Move your mouse to reveal the content) Current Boss for Discussion: WIllogre (open) Current Boss for Discussion: WIllogre (close) Description: I feel, as of right now, dungeons just aren't exciting to explore. They aren't rewarding enough or give you much thrill exploring them. One of the major issues I see is that there is no finite "End" to the dungeons. They end when you're done exploring them. What is the point of exploring a dungeon? Mediocre gear and a few hundred pixels worth of deaths? That isn't worth it to me. I believe having a Boss room at the "End" of the dungeon with a boss chest for killing it will make exploring dungeons far more worthwhile. Having Dedicated boss rooms which spawn with the dungeon generation will allow them to be tailored to fit perfectly with the boss they spawn. To clarify, we will have a selection of rooms that could spawn during dungeon generation. Each room will be an arena specifically designed for the boss it spawns. This way, the rooms can be balanced and changed so fighting that boss is fun and challenging. This is also dependent on the implementation of a "Dungeon Block Protection" Object. Which could be in the treasure room after the boss. Having that implemented will prevent players from totally "Cheesing" the bosses. This is where you guys come in. I have my own ideas but I would like to hear from the community. I need the community to submit ideas to this thread following the format posted below in the spoiler. The end-goal is to have a well thought out dungeon boss and corresponding room for each type of dungeon per tier. I'd prefer it if people limited themselves to one suggestion until either it is discarded or discussed and added. That prevents clogging. I will (in a spoiler at the top of this post) Have the boss currently being discussed and bosses next in line for discussion. This, hopefully, will focus the conversation so 1,000 discussions don't go on at once. Please Please PLEASE only discuss the boss that is currently being discussed. If we aren't discussing yours we will get to it in order of posting. When discussing the boss at hand, state it's name and author before discussing it for organizational reasons. Alright, Enough Ranting from me! Here's the Format partially stolen from This post. Submission Format (Move your mouse to reveal the content) Submission Format (open) Submission Format (close) Think of all of your favorite metroid-vania bosses and what mechanics and fights you loved. Remember, each boss will have a room tailored to fit and work with it's mechanics. So get crazy! Boss Name: Think of a cool or crazy name for your boss! Drops/Loot: What items, buffs or materials the Boss drops or gives when slain or while changing forms How many? What do they do? Environment/Habitat: What dungeon could it spawn in? Stats: List everything you want players to know. Essentially an estimate of stats and info important to the boss. Movement: Explain how the Boss moves; how does the Boss get around? Does it crawl? Does it walk? Does it roll? Does it fly? Does it propel its self with gas? Attacks/Damage: How does the Boss deal damage to the player. This can easily be defined as either “Ranged”or “Melee” How much Damage does the player receive per attack? Does the Boss have special Abilities? If so how often can it use it/them? Do the Bosses attacks grant debuffs? What does the Bosses attacks look like? How often can the Boss attack? Does the Boss have special Abilities? If so how often can it use it/them? Does it have different forms? If so What Happens differently in them? Does it spawn smaller Boss-Themed Mobs? If so what do they do? Picture: This isn't necessary, but would be nice to have. Boss Room Design: This is important! It will help decide the flow of battle. Get creative! Finalized Bosses: Avian (Move your mouse to reveal the content) Avian (open) Avian (close) Human (Move your mouse to reveal the content) Human (open) Human (close) Apex (Move your mouse to reveal the content) Apex (open) Apex (close) Glitch (Move your mouse to reveal the content) Glitch (open) Glitch (close) Hyotyl (Move your mouse to reveal the content) Hyotyl (open) Hyotyl (close) Floran (Move your mouse to reveal the content) Floran (open) Floran (close) Novakid (Move your mouse to reveal the content) Novakid (open) Novakid (close) Other (Move your mouse to reveal the content) Other (open) Other (close) Per usual thanks for reading! Thanks your suggestion and please keep it clean and productive!