Discussion in 'In-Game & Billing Support' started by mollygos, Dec 4, 2013.
access violation crash at startup
My App crashes when I go to open a character file and when I launch my server... The client itself goes unresponsive and I am forced to close it when I attempt to interact with it
Problem Event Name: APPCRASH
Application Name: starbound.exe
Application Version: 0.9.0.0
Application Timestamp: 52a14fce
Fault Module Name: USP10.dll
Fault Module Version: 1.626.7601.17514
Fault Module Timestamp: 4ce7ba29
Exception Code: c0000005
Exception Offset: 0002f9e7
OS Version: 6.1.7601.2.1.0.256.1
Locale I 1033
Additional Information 1: c321
Additional Information 2: c3212572b3d0422bffff40448820520e
Additional Information 3: 58fa
Additional Information 4: 58fac46c7b1626ddc6c6cd47aa3a6343Specs: http://pastebin.com/W7S91dMy
Log for single player client crash: http://pastebin.com/mjnsLbJn
Log for server client crash: http://pastebin.com/TmmwHaC4
Thanks for the help
Editt: I have tried just about everything to fix my issue including:
-reinstalling starbound 3-4 times
-searching forums across the internet
-going to my geek-like friends
and posting here. I'm just very flustered. Is it possible to have some insight about when things will be addressed?
When I play starbound for a long period of time like 2 or 3 hours it just crashes
MacBook Pro - mid 2010
Software: Mac OSX 10.9 (13A603)
Processor: 2.4 GHz Intel Core 2 Duo
Memory: 4 GB 1067 MHz DDR3
Graphics: NVIDIA GeForce 320M 256 MB
Game crashes on startup - (running through steam)I played Starbound yesterday. . .? But today the game will not start and i get the same error on every attempted startup.
http://pastebin.com/jBbZ8BALI'd love to keep playing the game... any chance there's a quick fix for this particular issue?
I'm having this same issue? except that instead of a mismatch in reading Uuid from ByteArray: 3 vs 16 - I get 4 vs 16...any idea of how it "fixed itself"?
Started up game, all splash screens come up fine. Created character, started game, then black screen and like a billion error messages pop up: http://imgur.com/a/ynywd
Got this error when my computer went to screensaver while the game was running.
Windows 8.1 x64
16gb ddr3 pc1333
AMD Phenom 2 x4 955 3.2ghz (AM3+)
AMD Radeon HD6970 With latest drivers
The game was on fullscreen
The game's resolution was set to 1920x1080
When adding .ABC files for the musical instruments of the game: Removing an .ABC file from the assets/songs folder while the game is still running, then attempting to play that song from the instrument's selection menu causes the game to lock up. While it doesn't cause the game itself to crash, it remains locked up until it is forcefully shut down.
http://pastebin.com/BLT92r0r Crash report
My game seems to crash mostly on teleport to the planet surface. It either teleports right back to the ship or radically changes screen resolution then crashes.
-Game randomly quits to desktop
-Usually happens when I teleport down from the ship
-Also happened once when I simply jumped from a high ledge to the ground below
i3 Ivy Dual Core 3.2
AMD Radeon HD 7770 with latest drivers
My game crashes randomly without a crash report.
Sometimes when i kill monsters or farm ores it just quits to desktop mostly after like half an hour
(mac osx mavericks 10.9)when i push play on steam the logo pops up in the dock then disappears nothing else pops up
Info: Preparing Star::Root...
Info: Loading Star::Configuration from '../../../starbound.config'
Info: Done preparing Star::Root.
Info: Client version 'Beta v. Irritated Koala' '616' '418'
Info: Starting from the title screen
Info: Initialized SDL
Info: Initialized SDL Video
Info: Initialized SDL Joystick
Info: Initialized SDL Sound
Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer
Info: Shutting down Star::Root
Error: Fatal Exception Caught: UuidException: Size mismatch in reading Uuid from ByteArray: 4 vs 16
0 starbound 0x000000010f41ec71 _ZN4Star13StarExceptionC2ERKNSt3__112basic_stringIcNS1_11char_traitsIcEENS1_9allocatorIcEEEE + 273
1 starbound 0x000000010f3f6111 _ZN4Star4UuidC1ERKNS_6StringE + 161
2 starbound 0x000000010f0d2a9f _ZN4Star13PlayerStorageC2ERKNS_6StringE + 1535
3 starbound 0x000000010ec57bc1 _ZN4Star17ClientApplicationC2Ev + 305
4 starbound 0x000000010ec683cc SDL_main + 364
5 starbound 0x000000010ed7e0a0 -[SDLMain applicationDidFinishLaunching:] + 48
6 CoreFoundation 0x00007fff88100fcc __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12
7 CoreFoundation 0x00007fff87ff4c5d _CFXNotificationPost + 2893
8 Foundation 0x00007fff84b124aa -[NSNotificationCenter postNotificationNamebject:userInfo:] + 68
9 AppKit 0x00007fff8506fb79 -[NSApplication _postDidFinishNotification] + 289
10 AppKit 0x00007fff8506f8ac -[NSApplication _sendFinishLaunchingNotification] + 195
11 AppKit 0x00007fff8506c796 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 570
12 AppKit 0x00007fff8506c1eb -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 242
13 Foundation 0x00007fff84b30eaa -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 294
14 Foundation 0x00007fff84b30d1d _NSAppleEventManagerGenericHandler + 106
15 AE 0x00007fff843cfe1f _Z20aeDispatchAppleEventPK6AEDescPS_jPh + 381
16 AE 0x00007fff843cfc32 _ZL25dispatchEventAndSendReplyPK6AEDescPS_ + 31
17 AE 0x00007fff843cfb36 aeProcessAppleEvent + 315
18 HIToolbox 0x00007fff8c2365f1 AEProcessAppleEvent + 56
19 AppKit 0x00007fff850680f6 _DPSNextEvent + 1026
20 AppKit 0x00007fff850678db -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 122
21 AppKit 0x00007fff8505b9cc -[NSApplication run] + 553
22 starbound 0x000000010ed7e6f3 main + 1299
23 libdyld.dylib 0x00007fff827865fd start + 1
I have an issue starting the game.
Here is the log:
Intel Core 2 Duo 2.9GHz
Graphic Card: Intel G33/G31 Express Chipset Family 256Mb (the one that came with the computer, kinda sux I think this would be my problem....)
Teleported from ship to ground; game minimizes and changes resolution rapidly.
NVIDIA GeForce GTX 260
Intel Core 2 Quad CPU @2.50GHz
(RAM) 4.00 GB
1. Starbound crashes on startup.
Created this account solely for the purpose of finding help for a problem i'm having with Starbound.
It doesn't "crash" as such, it more wont start up...
I start up Starbound through Steam using the "Safe Start" after the standard one produced the same results, the page loads with the latest version, updates etc, I click the bottom left button to start Starbound, wait a few minuets and the black window appears with the "Starbound" in the title, after a few more minuets of the black box it becomes "Unresponsive" and this error message appears.
GraphicsException: openGL 2.0 not available!
My computer specs are:
Operating system: windows vista home premium (6.0, Build 6002)
Manufacturer: Sony Corperation
System Model: VGN-CR115_P
BIOS: Ver 1.00PARTTBL
processor Intel(R) Core (TM) Duo CPU T7100 @ 1.80GHz (2CPUs), - 1.8GHhs
Memory: 2038 RAM
Page file 2335MB used, 2510MB available
DirectX version: DirecX 11
I've played Terreria on the same laptop so I assumed it would have similar requirements, a friend gifted me Starbound and after trying over a couple days am unable to even start playing.
Thanks in advance
Here's my starbound.log http://pastebin.com/vM9uTRSf
Windows XP Home SP3
3 GB RAM
ATI Radeon HD 2400 Pro
After those two errors show up as error messages another pops up saying:
This application has requested the Runtime to terminate it in an unusual way.
Please contact the applicatoin's support team for more information.
After I click 'OK' my computer freezes up.
What I was doing: clicked on save and quit
OS Name Microsoft Windows 7 Professional
Version 6.1.7601 Service Pack 1 Build 7601
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Name DESKTOP
System Manufacturer System manufacturer
System Model System Product Name
System Type x64-based PC
Processor Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz, 3101 Mhz, 4 Core(s), 4 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. 0237, 14/02/2012
SMBIOS Version 2.7
Windows Directory C:\Windows
System Directory C:\Windows\system32
Boot Device \Device\HarddiskVolume1
Hardware Abstraction Layer Version = "6.1.7601.17514"
User Name Desktop\Julien
Time Zone Eastern Standard Time
Installed Physical Memory (RAM) 32.0 GB (I run mathematical simulations before anyone asks why I would waste money on 32GB of ram....)
Total Physical Memory 31.9 GB
Available Physical Memory 17.8 GB
Total Virtual Memory 31.9 GB
Available Virtual Memory 17.0 GB
Page File Space 32.0 MB
Page File C:\pagefile.sys
Again, game crashes while using the search function of the crafting table.
Separate names with a comma.