I was messing around in star cheat and trying to make a bone dragon pet, when I realised that the capture pods with randomly generated monsters in them have a 'seed' which determines what creature is contained in the pod. Has anyone figured out the algorithm? Are different numbers tied to different parts? Or is it just random? I want to try to recreate Derrick using the seed.
It is literally based on a random number. You could set the seed to 1 and it would still work... You will not be able to figure out the algorithm either.
Yeah, I have done some experimentation in this area. You need to rewrite the monster system to get this to work (I wrote a program to autogenerate 10,000s of combinations of monsters parts into monsters). Unfortunately, because we don't have much control over how monsters spawn (correct me if I am wrong), you can't really replace the existing monster spawns. Unless Chucklefish opens things up a bit more, we are pretty much prevented from doing anything terribly interesting with randomly generated monsters.
I wasn't trying to change monster spawn, what I was going for was to change the seed, so that the mob inside the capture pod gets changed, nothing else. I was wondering if the seeds generate the parts, example, 12345 and 12346 would generate the same monster, but with a different head.
Indeed, but because that is not possible, you need to do the workaround I alluded to in order to have the basic effect you are looking for. That's why I mentioned it.