9th July Update

Discussion in 'Dev Blog' started by OmnipotentEntity, Jul 10, 2013.

  1. OmnipotentEntity

    OmnipotentEntity Code Monkey Forum Administrator

    OmnipotentEntity submitted a new blog post:

    9th July Update

    Continue reading the Original Blog Post
     
  2. sonic5202

    sonic5202 Industrial Terraformer

    no beta no party :( but now smells : )
     
    PSS, Akimoto Kazume and Nylas like this.
  3. Awesomized

    Awesomized Oxygen Tank

    Stop spamming this, on both the IRC and the forums. Thanks

    ~ Everyone
     
    Flan, class101, natelovesyou and 68 others like this.
  4. sonic5202

    sonic5202 Industrial Terraformer

    please follow whit your life. i only want my buyed game ^^
     
  5. SirRandomness

    SirRandomness Void-Bound Voyager

    Aw. was really hoping for some screens of the ninja rope but getting all the technical bits is great as well and still gives a lot of insight into how the rope will function in game! Keep it up! :up:
     
  6. Combine_Kegan

    Combine_Kegan Phantasmal Quasar

    July 9th is the grappling hook update. I'm hyped as hell, you have no idea.

    Omni you're awesome for implementing the grappling hook the way you did.
     
    Axelth, Cassiterides, jomel1 and 14 others like this.
  7. Awesomized

    Awesomized Oxygen Tank

    I... literally cannot read this, no jokes.
     
    Flan, Axelth, Arnold and 61 others like this.
  8. Royced

    Royced Title Not Found

    I refreshed the main page every few minutes these last five hours.
     
    dannyboy8899, squarebit, Eze and 11 others like this.
  9. OmnipotentEntity

    OmnipotentEntity Code Monkey Forum Administrator

    Well, it's going to be more than a few days until the beta, I hope you realize. I am touched that you care enough to be on top of this every day. But I would encourage you to unwind a bit and relax, sit down, smell the roses, take in the sights. You're all worked up over the beta coming out, and it's not going to be for a while still.

    Sorry to keep you waiting then :( I was working on code until I got to a stopping point, and then somehow 1150 words just flew from my fingers with no real effort, concentration, organization or cohesion on my part. :X
     
    Flan, tassina, keyfox11 and 58 others like this.
  10. Awesomized

    Awesomized Oxygen Tank

    Smell the roses, take in the sights, because you won't be seeing them when Starbound is out.

    (i mean the gamers, not you omni)
     
  11. wacky

    wacky Phantasmal Quasar

    *mind blown* @.@

    Awesome job, Omni, totally can't wait to see it in action :D

    (or even better, use it 0.o )
     
    keyfox11 and 1stxknight like this.
  12. Solaeis

    Solaeis Void-Bound Voyager

    Thanks for the technical info Omni, really appreciated. :D
     
    keyfox11, Dano and Bombzero like this.
  13. Artral

    Artral Orbital Explorer

    helloo
     
  14. sinnin

    sinnin Void-Bound Voyager

    there is so much going into this game... I dropped 200 hours+ (soon to be more with the up coming update) into terraria playing with buddys... whats this game going to do to us o_O !!!
     
    Tsumii, jomel1, keyfox11 and 4 others like this.
  15. Rueya

    Rueya Scruffy Nerf-Herder

    Thank you Omni for taking the time to elaborate all the technicalities to us simpletons :)

    Also, for those wondering, here is a sneak peak of the game Omni referred to in his post:

     
    Tsumii, Flan, Axelth and 22 others like this.
  16. Matthebat

    Matthebat Master Chief

    Hey Omni,
    Thanks for taking the time to explain the technical aspects of the grappling hook, we're all excited for it and I hope to see that video soon :p
    Keep up the great work Chucklefish team, you're doing a great job on the game and with the fanbase!

    Matthebat
     
    keyfox11, Dano, Menasor and 2 others like this.
  17. Sokina

    Sokina Heart of Gold

    So basically: Awesome drawings, a new standard for parkour maps, physics, and intelligent rope mechanics. All of my yes. Literally the only thing that would make it better is if there was a function to grapple larger bosses / flying monsters / airborne mechs/vehicles.
     
  18. Havoc

    Havoc Subatomic Cosmonaut

    Thanks for the update Omni. I really love these in-depth mechanic-focused posts.

    Q1: Any chance of also seeing the conveyer belt blocks from the video you posted?
    Q2: Do you also have co-efficient of restitution built in, to prevent the player bouncing up and down along the rope forever?
     
    jomel1, SmoothGuy, 1John5vs7 and 8 others like this.
  19. Artem

    Artem Scruffy Nerf-Herder

    I had my own thoughts, that grappling hook will be in the game someday, but I couldn't even realise, that it will be so freaking dynamic and awesome! Thank you so much, OmnipotentEntity ♥

    Off-topic:
    Beta is becoming much more than just beta with everyday. It's so awesome, because it will be almost completely finished product, when beta will be released! So, the first impression will be just… indescribable :cry:
     
    jomel1, keyfox11, 1John5vs7 and 5 others like this.
  20. DogishK

    DogishK Tentacle Wrangler

    Can u guys maybe do a little Starbound Roadmap update
     

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