Armagon submitted a new blog post: November 3rd - Dungeon Shield Generator Implementation Continue reading the Original Blog Post
I like how you have to power the dungeon on, it adds an eerie feeling to going in dungeons and I half expect something bad to happen. Or maybe I have played too much portal 2
Wow, this could be pretty epic when it's completed! Have you given any thought to having the shield generator guarded by a completely-white hallway, in which laser beams at varying heights and angles attempt to eliminate any intruders? You know, like the first Resident Evil movie, except with hopefully more chance of survival.
I hope we can use that protection system for our bases and houses (also spaceships) in multiplayer. I believe we need some new tool for that or something.
Sweet married mother of Joseph. The dungeons will actually be hard now… Looks great tho! "10/10 IGN Looks alright"
Thank for the hard work man. This had to be a pain doing all of that wiring, in game it would be froustrating but in CODE !? Man that had to ba a pain.
In the video, is that camera panning scripted or did you just do it manually? Scripted camera control would be super awesome!
Isnt wiring so fun? I have taken digital electonics classes, and with starbounds new and, dare i say, improved nightly wiring system i can build a fully functioning clock out of just logic gates. "There are 10 types of people in this world, those who understand binary and those who dont"
Amazing Stuff There! 2 Things: Why Not Dungeon Bosses?! Really just normal exploration, normal npcs, puzzles, traps.. But really there should be bosses defending specially the Generator! I just... wonder... What will happen to servers performance when a player loads a dungeon with that much wiring! The 2nd really scares me as a server owner, when a player loads a dungeon already causes global lag to the whole server... Oh dear. Let's hope!
The Generator looks nice^^ The Ideas about the turned of Teslas and\or lights is very +imersion But i have to ask: - How are the Dungeonblocks bound to the Generator? - Will it be craftable\printable\farmable?(pleeeaasse put it into the next stable ) Well played btw .D
The dungeon blocks / objects all have an attribute with an ID, the generator simply makes all blocks / objects with said ID indestructible. Additionally wires between indestructible blocks / objects are unable to be severed.
hmmm this would actually be a great time to add trap doors o.o or the ability to have a foreground block become a background block toggle kinda thingy...like if you reach the end of the dungeon, pits and acid traps are sealed by a trap door or cover for your saftey..you could also make pitfalls with them. walk over a pit and hit a trip wire or something and you fall into a trap of sawblades or acid :O
This is awesome! It feels really creepy when you break the generator, like something is going to pop out and scare me. But for some reason, the dungeon is missing something. -Instead of just turning on lights normally, why not; make the lights flicker a bit, so it looks a little more eerie. Make some of the lights hang off of one cord, like something happened to make the place look tragic (as well as damaging the lights!) Even the little things count. -Make some things broken! Broken test tubes, you know- the works!