metadept submitted a new blog post: September 29th - Using Protection Continue reading the Original Blog Post
This sounds great! I was wondering what will you do about dungeon walls being breakable. Also I assume the title sounding slightly wrong is intentional
I was really surprised this wasn't in from the very beginning. No one bothered to go through all those electrical fields when they could just tunnel around them. Good to see it's finally making its way into the game.
Awesome! i really like the idea, i also think that if u were to put an amount of ore, underground surrounded by an unbreakable (something) and you have to disable it to retrieve the ore. Just an idea i had...
Oooh, neat! I wonder how it's going to work together with the moon mine. I imagine the player has to turn the protector off to be able to mine those precious gem things needed for the ship upgrade. Or it's possible to mark tiles as unprotected in the dungeon files.
Might as well make a whole planet a city dungeon, from surface... down to the core (Geofront anyone?). However, precondition for "unlocking": defeat a human-sized boss with an attack pattern of the Penguin UFO.
Could you add a Personal Shield Generator so during pvp battles you can build powerful castles and bases!
Metadept practices Safe Stacks. This is good, because we don't want strange blocks to multiply uncontrollably.
I think the shield generator should be located in a reservoir of some sort. Because when that breaks, so does everything else.