July 15 - Everything changed when the tile rendering system attacked

Discussion in 'Dev Blog' started by kyren, Jul 15, 2014.

  1. kyren

    kyren kyren

    kyren submitted a new blog post:

    July 15 - Everything changed when the tile rendering system attacked

    Continue reading the Original Blog Post
     
    wienerdog, Axe Garian, Zael and 19 others like this.
  2. Kawa

    Kawa Tiy's Beard

  3. Sokina

    Sokina Heart of Gold

    Ooooh. Looks promising. I know a lot of people have been having issues with CPU usage, even on pretty powerful rigs. Hopefully with optimizations and tweaks like this, more people will be able to enjoy the game without having to worry about their computer exploding. Or worse than exploding: Less than 30 FPS.
     
  4. eDrops

    eDrops Void-Bound Voyager

    Sweet and love the title
     
  5. Wooo, basic level performance gains. Looking forward to seeing this in action ^^
     
    UndeadRuckus and Hatsya Souji like this.
  6. Яetrospekt

    Яetrospekt Pangalactic Porcupine

    Neato, hopefully I'll stop lagging like hell within populated towns and stuff now.
     
  7. skydart

    skydart Scruffy Nerf-Herder

    Right on target! Making the game run faster will make many people happy (and many computers will be relieved, too).
     
    Streiben likes this.
  8. Akado

    Akado Oxygen Tank

    I hope that master is proud of your work, and rewards you appropriately! These changes sound awesome!
     
    PabloM, Peelz, Streiben and 3 others like this.
  9. Yesssssssssssssssssssss totally awesome
     
    Guardian Jack Frost likes this.
  10. maxis11

    maxis11 Scruffy Nerf-Herder

    Are they using OpenGL core profile or compatibility profile(for OpenGL renderer obviously)?
     
  11. LastDay

    LastDay Heliosphere

    As someone who can just barely make stuff happen with very basic LUA commands I definitely have respect for people who can write such complicated things. :)
    Sounds like what you've done will make a huge difference for those who have had CPU problems with Starbound.
    Great work!
     
    PabloM, Streiben and UndeadRuckus like this.
  12. bbq1040

    bbq1040 Big Damn Hero

    Excellent news! I was getting bummed that I could run games with better graphics faster than SB. Cant wait til its done :)
     
  13. I see what you did there.
     
  14. Dyskord

    Dyskord Scruffy Nerf-Herder

    Sweet. Will this also affect "animated" tiles, these background-fans in prisons for example? (Or tesla-spikes, whatever theyre called?)
    These usually bring my FPS to its knees. (using a rusty old toaster here, though usually the game runs okayish, prisons, as example, aside)
     
  15. Cgeta

    Cgeta Pangalactic Porcupine

    Will there still be Tile ID's?

    It creates such a limit to modders as they have to watch out who uses which ID's, as they can't be shared, I think?
     
  16. Barl0we

    Barl0we Phantasmal Quasar

    Sounds great! :)
     
  17. SivCorp

    SivCorp Parsec Taste Tester

    So a redesign of the engine? Fine by me.

    Though usually the optimization is done in stage 3... but whatevs.
     
  18. Litagano Motscoud

    Litagano Motscoud Master Astronaut

    ONLY PEASANTS WOULD BE SATISFIED WITH 30 FPS.
     
    SuicidalKid, Iamyew and yclatious like this.
  19. NonBritGit

    NonBritGit Cosmic Narwhal

    well, you got a big 'ol head on ya!
     
  20. Jbeetle

    Jbeetle Oxygen Tank

    I can't wait to experience lagless Apex colonies


    On the other hand, this change doesn't seem to be one that would require it to be continuous redone due to new content, which I think is why optimization isn't the first stage.
     

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