June 23rd - Making sure you feel welcome!

Discussion in 'Dev Blog' started by Armagon, Jun 23, 2014.

  1. Armagon

    Armagon Gameplay Design, Sound & Dungeon Guy Chucklefish

    mollygos submitted a new blog post:

    June 23rd - Making sure you feel welcome!

    Continue reading the Original Blog Post
     
    Last edited by a moderator: Jun 26, 2014
  2. yclatious

    yclatious Guest

    Looks good,I just hope there will be Outposts of difering sizes,with smaller ones made more for for simply Food and Trading,and Bigger outposts going towards heavily fortified Gun dealing and such(still saying Mech Shops should be incorporated in outposts,just saying...)

    Still,looks quite nice!
     
    Seajun_ likes this.
  3. ___MeRliN___

    ___MeRliN___ Guest

    Looks good so far. Actually... is that a new shield sprite? That one looks very well

    This game can be played by 2 my friends and yes its me.
     
    Last edited by a moderator: Jun 23, 2014
  4. XRiZUX

    XRiZUX Spaceman Spiff

    Looks very good, I like the light on the plant holder.

    I'd like to say something though, the dungeons and outposts and camps etc still feel very stiff when approaching them with the character, this might just be my opinion, but I would like to see more mystery, something with the atmosphere which could make approaching a dungeon and etc more interesting, like solving puzzles to reach a treasure for example.
     
  5. Akado

    Akado Oxygen Tank

    If you want to make sure players feel extra welcome, you could put TWO plants!

    This looks amazing, by the way. I like the different "style" of this outpost vs the old ones, and I hope that there are many more styles ahead in the future!
     
    NonBritGit likes this.
  6. Darklight

    Darklight Oxygen Tank

    Just ran into one now on the nightly build. A room was furnished. It was a bathroom. YOu can use the stalls lol
     
    yclatious and Akado like this.
  7. Kawa

    Kawa Tiy's Beard

     
    Seajun_, Akado and Darklight like this.
  8. SteelSoldier

    SteelSoldier Existential Complex

    The outposts look incredible, keep up the good work!
     
  9. Brassqund

    Brassqund Hard-To-Destroy Reptile

    Yes, this is awesome.
    Continue your good work.
     
  10. [pixelmonster]

    [pixelmonster] Big Damn Hero

    Beautiful...
     
  11. MysticMalevolence

    MysticMalevolence Oxygen Tank

    What kind of specific combinations were you avoiding?
    Looks nice, though!

    I don't think it's new... I think I have one on my stable character.
     
    ___MeRliN___ likes this.
  12. Unclever title

    Unclever title Cosmic Narwhal

    Just look at that houseplant there! SO INVITING! Why I feel as if I never even left home!

    Joking aside the look of that outpost lobby looks really cool. Just not sure if inviting is a term I'd use to describe it. But the potted plant there does kind of give the outpost a shopping mall feel, the same kind of sense of (we placed this here so that you weren't surrounded ONLY by metal, concrete, and fluorescent lights).

    All that's really missing is a ubiquitous shopping mall map complete with a "YOU ARE HERE" marker.
     
    Kawa and Gunslinger like this.
  13. Gunslinger

    Gunslinger Existential Complex

    Now all it needs is a landing bay for my firefly.
    If planetside landing is implemented.
    -ever-
     
  14. davidlolcat

    davidlolcat Subatomic Cosmonaut

    Pretty. Are we assuming everyone is either able to breathe in a vacuum or is wearing space gear of some kind? If not, maybe put some kind of chamber between indoor and outdoor areas. You could make wired to a switch like system to make sure only one door is open at a time. Don't want to lose the bases pressurization! Cheers!
     
  15. Kawa

    Kawa Tiy's Beard

    There is an airlock object... hm,,.
     
    davidlolcat likes this.
  16. davidlolcat

    davidlolcat Subatomic Cosmonaut

    Would be amazing, but I'm sure its super involved :)
     
  17. BotanicalCode

    BotanicalCode Subatomic Cosmonaut

    Awesome! Love the outposts so far.

    PS will you be able to break blocks in an outpost?
     
  18. Lord Kain

    Lord Kain Ketchup Robot

    Looks really cool =)
     
  19. Morticus

    Morticus Void-Bound Voyager

    Looks good! One question though, are all the outposts gonna be so ritzy or will there be some more slummy/backwater looking? All of my favorite outposts from sci-fi were run down and dusty, full of trash heaps, flickering lights and busted spaceships.
     
    NevaR likes this.
  20. Aerexes

    Aerexes Void-Bound Voyager

    I like the look of the outpost so far! But isn't the first room the airlock? Should you be placing plants in an airlock? :confused:
     

Share This Page