mollygos submitted a new blog post: May 27th - Glowing Staff Fun Continue reading the Original Blog Post
Dude, when will you have time to check other bugs? There are lots of them listed, yet I don't know which ones were fixed. I asked Molly, but she forgot, it seems)
First off, thanks so much for maintaining a bug list. We have our own internal bug tracking system, we haven't yet launched a public one. I am aware of most of the bugs you have in your list. Some of them have already been addressed, and some are out of date, and some are actually by design (ie, you don't get hungry while you sleep or sit is intentional.) We are slowly working through a giant mountain of bugs, but getting features done is our first priority.
Oh, I didn't know you had a bug tracking system! What a relief, really. And yes, I know you're all aware, I just wanted to mark some of them as solved, because I know you guys are working hard on fixing them)
That looks awesome (that phrase is getting tired but still holds the same excited sentiment)! Hopefully they'll feel as unique as they look.
"Glowing Staff"??? Bad update again. I dont need this! I need optimization of this super-lag-game! Sorry for bad english.
Interesting. I personally would have preferred the staff head aiming in the direction the projectile will fire, but I'm a silly person who knows nothing of coding or how programming works, so I have no room to criticize what I think should be done. Plus the fact I'm only one person with an opinion, so, uh, yup.
Beautiful animation! The projectile though looks kinda bad, but im sure that's just a placeholder. Let's get the starbound hype going again!
Оптимизация должна быть чуть ли не главной вещью в разработке, а у вас она отложена "на потом". Сейчас игра представляет собой непонятный сборник шапок и мечей с разноцветными рудами, которая тормозит на лучших компьютерах. Это неадекватно, учитывая то, что люди ПЛАТЯТ за эту игру. Мне лень переводить. Moderator Edit: Optimization should be almost the main thing in the design, and you have it postponed "for later." Now the game is a collection of weird hats and swords with colored ores, which slows to top computers. This is inadequate, given the fact that people are paying for this game. I'm too lazy to translate.
If you did read about the phases, optimizations arent exactly planned for this phase. Besides, they do work on other things, but i guess a staff is better to show around and more exciting than "background" work. The game doesnt run exactly smooth on my museum-worthy machine, but its playable most of the time (and i knew that it wont be optimized for a while, because i actually did read stuff )