Can you please, PLEASE make it so not every boss follows the generic "flies around and shoots at you" formula? I realize that it's probably difficult to design a challenging/non-exploitable boss in a game of this type that does not follow this pattern, but at least a couple of bosses that walk on the ground or don't rely on projectile spam would be nice for variety's sake. Heck, give then some unique traits to help them against cheesing, like the ability to destroy blocks (arenas) or something.