20th July Update

Discussion in 'News' started by OmnipotentEntity, Jul 21, 2013.

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20th July Update

Discussion in 'News' started by OmnipotentEntity, Jul 21, 2013.

  1. OmnipotentEntity

    OmnipotentEntity Code Monkey Starbound Developer

    OmnipotentEntity submitted a new blog post:

    20th July Update

    Continue reading the Original Blog Post
      Noc, LastDay, irongamer and 13 others like this.
    • OmnipotentEntity

      OmnipotentEntity Code Monkey Starbound Developer

    • DJxHAWKx

      DJxHAWKx Aquatic Astronaut

      Holy poop I love this.
      • Event Horizon

        Event Horizon Void-Bound Voyager

      • Casm

        Casm Void-Bound Voyager

        Flaming atmospheric reentry sounds AWESOME!!
        • lilmurf

          lilmurf Master Chief

          Finally! I've been hitting refresh for the past 2 hours!
          Also no pictures? :(
          • AvantGuard

            AvantGuard 2.7182818284590...

            Spammer! :p
              WoxandWarf, tassina and Axe Garian like this.
            • kodieatsyou

              kodieatsyou Aquatic Astronaut

              Keep the flames!!!
                Renaldoo and PurpleSquirel43 like this.
              • Kbcamaster

                Kbcamaster Aquatic Astronaut

                For the fall damage, I'd rather use velocity times a absorption modifier that's constant for the block type you landed on. Would make more sense and would make knockbacking enemies more dangerous.

                ADDENDUM: The atmosphere-enter graphic can appear when you're falling into a giant "hellevator"? If yes, that's kind of wrong, since it's caused by the difference in terminal velocity from the outside of the atmosphere and the inside.

                All the criticizing apart, keep up with this, I come here everyday just to check the progress =D
                  DeadFingers, Noc, Sakaru and 4 others like this.
                • chubchubrecon

                  chubchubrecon Aquatic Astronaut

                  I noticed on the asteroids that tiy showed us a monster spawned and then fell off.

                  I would really feel annoyed if we had monsters falling from the sky. That's not going to happen right?
                  • Malvolio Portius

                    Malvolio Portius Void-Bound Voyager

                    Good to see progress is flowing nicely.
                      tassina likes this.
                    • Lemonader

                      Lemonader Subatomic Cosmonaut

                      The game's looking better and better! :up:

                      Carry on. :monkey:
                        Queritass, tassina and Axe Garian like this.
                      • OmnipotentEntity

                        OmnipotentEntity Code Monkey Starbound Developer

                        Can't use velocity directly, you hit terminal velocity too quickly. Changing those sorts of parameters at this point would invalidate too many different dungeon files to justify.
                        • Event Horizon

                          Event Horizon Void-Bound Voyager

                          Well since I spammed on my first post here, I should ask a valid question.

                          If 're-entry' effects go in for falling, I have a few suggestions/questions:
                          Are they going to be based on altitude or happen wherever? It'd be kinda silly to fall down a huge cave and get reentry effects
                          I also suggest that reentry effects also add a bit of fire damage, to, you know, make long falls a little more dangerous.
                          • Damn it Omni, stop being lazy and go hug bartwe !
                            Good job guys, keep it up !
                              Jayson, Queritass, tassina and 4 others like this.
                            • Rueya

                              Rueya Title Not Found

                              I love the weekend updates! Thank you Chucklefish and co. for doing this even during your spare time!
                                Queritass, tassina and Axe Garian like this.
                              • Zukratis

                                Zukratis Orbital Explorer

                                Guess people are getting their wishes fulfilled from the previous update. (Velocity/Re-entry ignition)
                                  Axe Garian likes this.
                                • OmnipotentEntity

                                  OmnipotentEntity Code Monkey Starbound Developer

                                  I haven't made it connected to altitude yet, but it would be trivial to do so.

                                  The last bit crossed my mind a few times.
                                    Gellelao, Ewan, Axe Garian and 4 others like this.
                                  • Event Horizon

                                    Event Horizon Void-Bound Voyager

                                    Could you still consider the absorption values? So you can land on soft materials that absorb some of the fall damage
                                    • Richardson

                                      Richardson Void-Bound Voyager

                                      Bug fixes are always nice!

                                      Also ohmygod a Gunnerkrigg avatar.
                                      [​IMG]
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