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Outdated TS technologies 1.75

A Machine mod - Now with an item based energy system!

  1. Toast_Storm
    Welcome to TS technologies where we take your unwanted and unneeded items and turn them into something more useful!

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    First off : This mod alters none of the original starbound files, does NOT require a new game, and works fine with v Furious Koala.

    Now for the mod!

    How to unlock the machines: Place 10 steel bars in a furnace and smelt, the result will be a TSunlocker, pick this up to learn the recipe for the 'Engineering Table' at the Metalwork Station, all current machines and tools can be crafted at the Engineering table.

    Generator
    Once you got your engineering table you will need a generator!
    The generator is your source of energy cells.
    Energy cells are like an energy currency, you can spend them on making new machines or powering machines to craft items, some machines use a self sufficient core, which requires no extra energy input, but requires a large amount of energy cells to create.

    Put either coal, unrefined wood (in stacks of 5), tarfuel or biofuel into the generator to make Energy Cells.
    The Generator can also turn 100 Energy Cells into 1 Condensed Energy Cell and 1 Condensed Energy Cell back to 100 Energy Cells.

    Machines
    This mod adds 4 main machines, the first is 'The Beaker' which turns your unwanted crops and raw meat into biofuel that can be used as fuel for your ships!
    It can also produce tar fuel, a great generator fuel, from 50 tar, tar fuel can't power your ship however.

    There are also two machines: 'The Crusher' and 'The Reclaimer', that work together to break down the piles and piles of dirt, stone, sand, ect, that you more then likely have/will collect and turn them into a small amount of metals, in a balanced non cheat like way!

    Also there is a 4th WIP machine available in V1.6x and 1.7x, The Seed Synthesizer: It creates new and interesting seeds with cellmateria, there are only two seeds available currently, check the nexus page for more info on this, but expect more in the near future.

    Tools
    PPEMT (Point Precision Energy Mining Tool)

    The first and only current energy tool, it will destroy most blocks in a single hit, but can only hit a single block at once and needs to be recharged with Condensed Energy Cells, fairly often. Perfect for extremely tough materials such as obsidian or magmastone, A terrible waste against dirt and sand.
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    To install:
    NEW for 1.7 - Installs using the new mod system, just take the 'TStechnologies' folder out of the zip and place it in the '/starbound/mods' folder and that should be it! Easy!

    For upgrading from 1.6x to 1.7 you will need to delete the old assets/TStech folder before installing 1.7 into the 'mods' folder. Also use up any biofuel you have or it disappear!
    All other machines and items should be fine.
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    Mp compatibility - Both you and the host must have the mod installed for it to function properly, if the host has it and a player does not, the player wont be able to see or use the machines, but should be able to play without crashing.

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    Confused about something? Can't figure out how to do something?
    Then Check out the nexus page! It has MUCH much more info and another download location! :D (It's also like a mini wiki for all current content)
    http://www.nexusmods.com/starbound/mods/18/?

    A mod overview curtsey of Holy Cowlick
    Also, here's some more pics
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    Mod Pack Permissions:
    Anyone can use this mod in their mod compilation without the author's consent.
    Mod Assets Permissions:
    Anyone can alter/redistribute the mod's assets without the author's consent.

Recent Updates

  1. Furious Koala Update
  2. Unlocker Quickfix
  3. Bugfix

Recent Reviews

  1. starboundish
    starboundish
    5/5,
    Version: 1.75
    I've used this since I've been playing starbound, especially in the early beta phase this was very helpful to satisfy my exploration-addiction as I liked to hop planets very often.
    5 stars, nothing less wil do!
  2. haziel831
    haziel831
    5/5,
    Version: 1.75
    ^_^ owesome mod, balanced and fun! Nice art too! Please add more stuff
  3. CommanderEwok
    CommanderEwok
    5/5,
    Version: 1.75
    This is a great mod, loved it in the Furious Koala update and hope to see it continue.
  4. Darkwhip
    Darkwhip
    5/5,
    Version: V 1.74
    Really nice modthe most i love in this mod is it's all legit and coherent here's a big diamond for ya'
  5. CommanderWasp1x
    CommanderWasp1x
    5/5,
    Version: V 1.74
    This is a Great mod, very useful, the mining laser is a bit wasted but great none the less, I only have 3 machines, The Generator, The Crusher and The Reclaimer, I'd personally leave them as they are as there perfect and with the max metal at titanium it means we have to do some work to get the higher tier metals, which is good, I would definitely recommend this mod :-D
  6. oniya
    oniya
    4/5,
    Version: 1.73
    please make a fix that if it created ones and i have it will not created again if i put ore in furnace - because when i try to create refined iron it creats this TScard forever >.< Thanks a lot!
  7. argetlam
    argetlam
    5/5,
    Version: 1.73
    Please,please,pleeeeeease add uranium and other ores in the generator ^_^
  8. cp2401
    cp2401
    5/5,
    Version: 1.73
    This mod really makes it easier to get iron and titanium after you leave the beta system and when your running around the X sector thanks man for this :)
  9. Supernova
    Supernova
    5/5,
    Version: 1.73
    Good
  10. Man in the Mists
    Man in the Mists
    5/5,
    Version: 1.73
    An excellent mod. The Beaker alone is worth it, and the plants are pretty nifty too.