1. Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.
    Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
    Dismiss Notice

Outdated Terran 0.9.2 [v. Upbeat Giraffe]

Ultramodern human

  1. 0.9.2 just pushed from Dev to Master on Github.

    Norway174
    I also fixed the external link to the direct download.

    Changelog:
    • Added PEG (Portable Energy Generator), gives an energy boost of 100.
    • Buffed the AU-1001, can now fire 2 shots before completely draining energy.
    • Fixed the MRE instead of removing them. (As by request.)
    • Started work on adding AU-1001 Operation Manual Codex but then realized the lore behind it was too long. Each segment should be about 400 characters long. 450 max.
    • Added 2 pistols and 1 rifle from...
  2. The Github!

    Norway174
    I think this is the last time I'll be updating the race from the forums.
    I might do for major updates.

    But generally, I'll be updating it on Github.
    And I'm hoping more people will post their issues on Github, for an easy to use overview for me.

    This will also make it easier for me update my mod.
    And easier for you, the user to download and install this mod.

    The long awaited 0.9.1 version with selectable ships is now available on GitHub.

    If selectable ships is a terrible idea. Please let...
  3. Just a quick hotfix to fix the crafting tables.

    Norway174
    This fixes both crafting tables, the QRSS and TransMatter.

    And it has uses my Tier 4 Apex-human ship I worked on.
    Spatial_Pioneer likes this.
  4. Death crash fixed, and added a few celestial names.

    Norway174
    Thanks to Spatial_Pioneer for reporting the death crash.
    It was a relatively easy fix. I had forgotten to rename one of the folder from terrans to terran.
    As I updated the whole race name yesterday.

    And, I just added a few celestial names for fun. And to hopefully increasing the Terran foothold and immersion in the galaxy.
    Spatial_Pioneer likes this.
  5. Giraffes!

    Norway174
    Yeah! The Terrans will live on trough the Upbeat Giraffe age!

    The only real new addition is the AI.
    And sadly, the ship had to go.

    Instead, I replaced the first three stages with the Apex ship, and the rest is human.
    I plan on eventually, designing all the Terran ships with the human ship as a base.

    Should be simple enough to copy & paste it over from the Apex ships into the human designs.

    But as it is now, I didn't have the time to do so.
    Took me all day porting over the old files away...
  6. Trans-Matter

    Norway174
    I have added two new crafting tables, and almost 300 new recipes.

    Terran Command introduces you to their newest addition,
    Trans-Matter Manipulator!

    [​IMG] [​IMG]

    These two blocks do the same thing. However, the animated one, comes now standard equipped in every Terran Command exploration vessels. (Delete to characters shipworld (TAKE BACKUP!), or make a new character.)...
  7. New Terran Cruiser & HDTV update!

    Norway174
    Spent all day in Photoshop, working on a new ship.

    I created the ship before the Bitmap. So of course everything was misaligned. So took me a couple of extra hours fixing that.

    But here it is... The Teleporter is flush with the floor, and it has a HDTV with it. Which you can pick up and move.

    [​IMG]

    Spent a couple of more hours dealing with the HDTV, and updating it.
    It now has a wire input, which can let you toggle between two...
    teihoo likes this.
  8. New hairs and a HDTV

    Norway174
    Added the new hairs suggested by @TimeCraked.
    Credits to both @Dragonith and @TimeCraked for the hairs. Used with permission.

    [​IMG]
    And remade the Apex HDTV with a spinning Terran Command animation.
    That's actually a pretty big milestone for me.
    I managed to animate a non-animated object.

    I still have more...
    teihoo likes this.
  9. A quick hotfix to remove the dependency mod

    Norway174
    You still need a Character creator mod that adds more slots of custom races. But this unlocks the option to use different mods like that. Instead of just the one I linked to.

    Hope this helps for some people!
    And I'm sorry for any inconveniences this may have caused.
    Thank you for your continued support.
  10. Meals Ready to Lore!

    Norway174
    (Extremely bad Pun, I know that!)

    New in this update are MRE's. (Meal Ready to Eat)

    These bad boys can be crafted with any edible food currently in the vanilla game. Just get one piece of the food, and one fabric. And craft them together. It can be done on the fly, no need for a crafting table.

    The bonus with this, it will stack all your different foods into one convenient stack. And give you double the food while eating it. So less inventory clutter, and more food! That's the...