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Outdated Starfoundry v1.3.2

Automation megamod including energy, pipes, magnets, data transmission and more!

  1. EHD integration, sprites, entity manipulation, and API rewrites

    Starfoundry
    Since feryaz has joined our team, this update includes several of your favorite objects from Electric Home Defense: Solar Panels, Quarries, Entity Detectors, and Mannequins. Check out the resource description for more information about them.

    Some objects have awesome new sprites courtesy of GeorgeV himself!

    Entity manipulators (air fans, jump pads, levitation pads, and conveyor belts) now affect all entity types, including players! We're still in the process of rebalancing these objects, but they're already a lot of fun.

    We've also refactored and documented our APIs for more consistent behavior and easier usage. Check out the /docs/ folder for information about API hooks and implementation.

    Plus a lot of other miscellaneous changes, including:
    - Battery Rack now has wire outputs for power monitoring
    - Reduced maximum rate of energy projectiles to improve performance
    - Fixed some bugs/inconsistencies in pipe connections
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