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Outdated Construction Squared 0.9.426

Build Stuff!

  1. Small fix

    Pentarctagon
    1) Removed a glitched structure. No idea where it came from.
  2. Object size

    Pentarctagon
    1) Objects are now the same size as they appear in the actual game.
  3. A couple small features

    Pentarctagon
    1) Fixed a bug that caused the grid to leave behind empty lines when it was toggled off.
    2) Hovering over cell on the grid now also displays the name of the tile or object in the cell.
    3) Double-clicking on a tab will popup a box to enter the filter term into. The filter matches any tile containing the text entered. To make all buttons display again after filtering, just filter again but without entering anything.
  4. Actual objects now displayed!

    Pentarctagon
    1) The cell size of the grid is now 16x16.
    2) You can enable/disable the grid via the "Toggle Grid" in the Options menu or by pressing the 'g' key.
    3) Objects are now displayed as what they actually look like ingame rather than just icons. However, they are not yet to scale in game and do not block placing other things that would be in their way.
  5. a couple bug fixes

    Pentarctagon
    1) Tiles and object icons are now resized to 14x14, if they aren't already for some reason
    2) Fixed some text in popups not making sense
    3) Added a check to make sure that you can't add more tiles than there are colors available
    4) Fixed a bug where updating the color mappings would give multiple tiles the same color
    5) Removed some optional structures that aren't supposed to be there unless imported
  6. Finally some new stuff!

    Pentarctagon
    Changes since last version:
    1) remove compatibility code in load for structures made prior to 1.lua existing
    2) remove compatibility code for structures not prefixed with CS_
    No structures have been saved like this in months, so there shouldn't be any issues with either of these things. If there is a structure that still exists from those versions, just save it with version 0.9.000 and it will be converted.
    3) Added more explicit error popups when uncaught exceptions occur and when an...
  7. Miscellaneous stuff

    Pentarctagon
    1) Added a small tutorial where basic info about the mod will be kept, rather than cluttering up the mod description. It's pretty bare-bones, but the info is there.
    2) Fixed a bug where saving to item.lua would create an empty folder called "item"
    3) Removed test code that caused an Out Of Memory exception.
    4) If the mod does run out of memory, it will attempt to save the current structure.
    5) Structure scripts will now stay loaded as long as someone remains on the planet.
    qi7125060 likes this.
  8. Info

    Pentarctagon
    1) Added a new drop down menu to display some info about the mod.
  9. Bugfix

    Pentarctagon
    1) Fixed a typo that caused structures to cause script errors.
  10. Bugfix

    Pentarctagon
    1) Fixed a bug that caused loading to fail if a structure had no items.
    dizi likes this.