Do you wish the combat system was more interactive? Are you a fan of 2D fighters?
Do you like ripping through a planet with a GIANT FREAKIN LASER BEAM?!
(NOTE: This mod currently works in single-player ONLY)
If you answered yes to any of the above, then this mod is for you! Even if you didn't you should still give it a shot and let me know what you think!
This mod, by myself and LowestFormOfWit (who created the beautiful blue-man sprites), adds a new tech to the game, which unlocks three new moves for the player.
The first move is the hadouken, which is performed by starting down (S), then going down+right (S+D), then right (D) and finishing with a click. Doing a quick roll of your fingers on the keyboard plus a click causes your character to perform a hadouken similar to Street Fighter!
Input: S, S+D, D, Click
If you're not using easyInput, this is how the move should be performed:
Correct: (+ click)
Incorrect: (+ click)
The second move is the shoryuken. This is performed a little differently, but essentially the same as the hadouken but first pressing right (D).
Input: D, S, S+D, Click or:
D, S, S+D, D, Click
The character will attack in the direction based on which side of the screen the mouse is on.
Performing either of these moves will charge your hyper bar. Once your hyper bar is fully charged, you can unleash a super hadouken! This will destroy terrain (and enemies) and consume your hyper bar. It's performed by doing two hadouken's in a row then a click.
Input: S, S+D, D, S, S+D, D, Click
Finally, the hyper bar display can be toggled with the G key. You may turn off the display or turn it on, it will still function properly even while off.
There are a few times you can't do a move: a shoryuken must be done while on the ground, and a hadouken can't be performed when you're falling so fast you'll take damage (no using the hadouken while falling to break the fall, your speed must be slow).
I hope you all enjoy!
Higher quality gifs (via gfycat):
- Modular energy system: each move takes X% of max energy at time, and scales damage based on max energy (moves then stay balanced regardless of tier)
- Potential decay of hyper bar: will prevent people from stockpiling and saving the hyper bar for too long
- Background projectile: hyper background only works on Zoom x.3 and Zoom x.4 - maybe find a way to get it working on Zoom x.2 properly?
- Other movesets! Yea, we've got other characters in store
SuperMandrew and LowestFormOfWit
SnoopJeDi: idea of using the mouse to determine which direction to perform the attack
metadept: helped with early version of the input-system
PenguinToast: helped with querying nearby entities during hyper move, allowing slowdown of all enemies on screen
healthire: plenty of feedback and help when asked for it
##starbound-modding: great resource for any modder, and great community. Come stop on by sometime!
- Mod Pack Permissions:
- You must get the author's consent before including this mod in a compilation.
- Mod Assets Permissions:
- You must get the author's consent before altering/redistributing any assets included in this mod.
2D Fighter Mod - Way of the Warrior 1.1d
Use fighting game moves!