Farm Animals Of Different Rarities (Mythical Creatures), Breeding, Animal Types & Interesting Ideas

Discussion in 'Suggestions' started by Muffo99, Apr 17, 2014.

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Do you like this idea?

  1. Yes, I think the development team should take it on.

    27.3%
  2. Yes, but I think it needs evolving more.

    36.4%
  3. No, I think it needs tweaking a lot!

    22.7%
  4. No, I think it would change the game objective too much.

    13.6%
  1. Muffo99

    Muffo99 Starship Captain

    I only just found out about this game VERY recently (like today)! I have already come up with quite a nice idea to add more depth to the game such as side quest lines to gain certain items or animals to gain more profit. Many different animal rarities could also be added. Want to find out more? Open the tabs! :lickitung:

    I just thought, how about creating farm animals that are rare to find, suck as adding mythical creatures and spin offs of urban myths local to real life areas to suite areas in the game such as: a spin off of the Loch Ness monster or big foot. Other creatures such as mythical creatures could be added like: chimeras, dragons, hydras, harpys and unicorns. These creatures could be really hard to find (mythical rarity perhaps?)

    Good Question! You would gain the creatures through encounters in different areas of the valley. These encounters could be random or through side quest lines. These quest lines would most likely start with someone claiming they had seen a creature and you said you would check it out. Through the quest line you would get closer & closer to the creature until you captured it/ gained its trust to have it on your farm (maybe have different play styles?) The encounters could maybe happen at an animal market where the player can regularly buy normal animals like sheep, cows and horses. Rarely a strange man/woman may appear at the market selling mythical animals for you to buy (for a high price). The person will only stay a day to a week and not forever, so grab it while you can!


    Another great question my friend! Your first specimen of a species will be gained through the processes explained in another spoiler. Once you have one creature from the species, you can buy another maybe from the cattle market, this one might cost more because it will be of the opposite sex so that you can breed the 2 creatures. Another way you may gain the second creature would be through a random encounter on the map. Breeding will be something that either happens gradually or is caused through certain foods or items that the creatures can interact with.





    Other creatures could be harder than others like cows could be rarer than sheep and horses could be rarer than cows. These rarity differences wouldn't have to be TOO much. The rarity could be like the difference between encountering a pidgey or rattata at the start of a pokemon game. These animals could be bought off the animal market. Normal animals will also have different variations such as different types of cattle, sheep and horses. Cow variations would be things like: highland cattle and Devon cattle (just examples but highland cattle would be a good addition to game play)

    The silk worm would be an interesting creature to have in this game. You would be able to harvest their silk and sell it for quite a high price. You would need a bug house for this though so they didn't get away. The bug house would cost quite a lot of money so they silk worm would be a later addition to your farm. Glow worms could also be added and harvested. Their light could be use in lamps across the land (or an alternative: fire flies)

    If you have a donkey and a horse living near each other, they may crossbreed to make a mule. Mules cannot have babies so you would have to make produce of the mule somehow or just keep it as a pet. Cross breeding will be random happenings which could randomly happen in the game. Normal breeding will also happen randomly or through special interaction objects. The objects would be more common/ cheaper the more common the species.Silk worms would be able to cross breed with sheep to make silk sheep, which would be more productive than silk worms.



    If you liked these ideas, please vote you like this idea. I hope maybe the developer/ development team of this game might take this idea on board as I would like to see what they would do with it and how they would do it. If the development team/developer decide not to take this idea on, I cannot mod but I am eager to learn. If someone would like to make a mod of this, after the game's release, ask for my permission first and I would be happy to try help out with making the mod as quickly as possible.
     
      Last edited: Apr 17, 2014
    • gnofar

      gnofar Scruffy Nerf-Herder

      I strongly disagree with the mythical standpoint (STRONGLY), but the rest what you have i mind seems nice and kind of "doable" in a good way.
      Otherwise what i would like to see in this game is genetics, you drew parallel between Pokemon and that is the breeding system i kinda have in mind,
      it would remove the egg part and make the process maybe not so tedious and grind-y but still put some some interesting game-play elements in the game.
      Otherwise your idea about the normal animals seems kinda close of how the Harvest Moon franchise does it where after a time the animal selling villager makes
      special variants (i think silk chickens, Suffolk sheep, and Jersey cows) available for purchase.
       
      • Muffo99

        Muffo99 Starship Captain

        I never played harvest moon but i forgot to write about breeding, i was going to :p
         
        • oath2order

          oath2order Parsec Taste Tester

          I like special variants. I dunno about mythical beasts.
           
          • gnofar

            gnofar Scruffy Nerf-Herder

            Well there is nothing wrong with coming up with suggestions whether you were here at the launch of the forum or you joined yesterday, And there is some fantasy aspects in this game such as slimes and other cave animals.
            But breeding for the ultimate cow sounds very unappealing to me and would ruin the cute farm aspect a little bit.
             
              kattenjansson likes this.
            • Muffo99

              Muffo99 Starship Captain

              Different people have different ideas on the direction games should go in. Rarer animals would produce more profit & have more use. A fantasy aspect would make this game more than just a dungeon crawler and farm simulator combined. It could create a whole new aspect. Breeding for the ultimate cow would just make the game more realistic in the sense that farmers always want to make the best products. Also katten, seeking the awesome animals would be so that your farm could become better, maybe the uber animals could just cost more. Like you would have the basic sheep = £30 and then the next tier wooly sheep = £50 or something like that.
               
              • gnofar

                gnofar Scruffy Nerf-Herder

                Ok different breeds sounds better than other fantasy races that i have to admit. I wish though that these were given at a later date or when you have reached a hard goal of sorts. For example you can not buy the wooly sheep until spring season year two when you have met the new fisher in town etc etc to make it more of something to look forward to rather than making it a goal to fastly make a profit of your farm.
                 
                • Muffo99

                  Muffo99 Starship Captain

                  Hmmm, maybe animal shipments with new breeds come into the valley every season, or something like that. Like winter year 1 wooly sheep would be shipped in because normal sheep struggle to survive the cold winter but wooly sheep have more coat so they don't get cold as quickly but cost more.
                   
                  • DreamChaser

                    DreamChaser Space Hobo

                    I really like the glow worm/silkworm suggestions, although using the glow worms and fireflies for lamps is very fantasy-like.

                    I think the mythical creature aspect could be interesting, but I don't really want to be breeding unicorns or anything. I think random events/questlines that let you meet certain mythical creatures (without having to battle them) could be really neat. Rather than taming them and bringing them back to your farm, I think it would be nice if you could befriend them. (For example, maybe there's a certain or spot in the ocean where a sea monster appears, and if you keep feeding it they'll give you items or move into a lake by your farm.)

                    I'm not that big on the idea of having "tiers" of cows, mainly because I don't want raising the animals to become too stressful. Maybe you could get randomized special animals of some sort through normal breeding (like a golden goose), who you could then breed to create more of the same special type of animal.
                     
                    • Muffo99

                      Muffo99 Starship Captain

                      DreamChaser, you have good ideas! You aren't rejecting the idea but changing it a little and I like that! You have come up with a good idea of what other players may like. I really appreciate that ^_^
                       
                      • Rogarth

                        Rogarth Void-Bound Voyager

                        Not a big fan of the fantasy creatures on your farm, but silk worms with a special building requirement would be cool, I think there was an old thread of different animals to add to the game not sure if they are on there. The only other problem I see with this is that I don't know how many different animals there will be in game. It isn't a problem to have donkeys and horses, but would there be any difference really? I would rather only have horses and get the game finished. If this stuff was added after release, fine, would make neat little additions. Maybe make the available animals very from game to game, make it much harder to get animals that aren't on your island. That would make a cool multi player feature as well.

                        Also like the breeding idea, but cross breeding two incompatible animals just seems silly to me, silk worm and sheep??? Donkeys and horses to get a mule that can carry more or something not a bad idea though. Would also fit well with the ideas for plant cross breeding as well.
                         
                        • Mogg

                          Mogg Pangalactic Porcupine

                          Its not a sandbox. It does not state it is one. Please be aware of this. And yeah... I was thinking the same thing when I read his post. How does someone who has no idea think his ideas are super awesome... That's like going to a casino and going - hey I got this new gambling game but we use cars instead...
                          Not that I want to shoot down anyone who has suggestions.

                          Rarity on a farm means nothing. Quality however can be a factor. Just think, there are animal shows where the prettiest, most taken care of animal is displayed for an award. Or even the animal with the best birth rate, quality produce, size of certain aspects, weight... etc. Certainly something worthy.
                          Animals are also be bred for specific qualities and or quantities of produce.
                          Animals are also bred for racing.
                          So breeding quality is certainly an element worth taking note of.
                          With that idea also comes crop quality. Poisons / nutrition / hardiness to climate and soil...
                          Since we are speaking country-life, I'd also mention, butchering, baking, cooking, mining, oil drilling, fishing, carpentry, flower gardening, bee keeping, smithing, teaching...
                          There's quite a bit that can be done in the country-life.

                          Not so keen on the whole mythical creature rubbish. That kind of ruins the game as a country-life game. I look out my window and certainly don't see unicorns, hydras and such.
                          If I wanted them, I'd play Rune Factory. It already exists in several forms and numbers. *sigh*
                          I mean, the game world may have its own myths and legends, but I certainly don't want that to be a major draw for the game. Catch the Loch Ness Monster! Then Bigfoot! Gotta catch 'em all.

                          -edit. I am aware there's dungeon crawling in this game. But a pokemon / monster rancher / rune factory game I don't want to see. That is what I am meaning.
                           
                            Last edited: Aug 19, 2014
                          • kattenjansson

                            kattenjansson Cosmic Narwhal

                            how can you say this isn't a sandbox game lol
                             
                            • Muffo99

                              Muffo99 Starship Captain

                              @Rogarth The idea of the mule is quite a good idea only problem is there would have to be a new mechanic of the mule not being able to breed would have to be implemented as it is impossible for them too :p
                               
                              • Rogarth

                                Rogarth Void-Bound Voyager

                                @Muffo99 Actually as I understand codding it wouldn't be hard at all to leave out the breeding portion of code on a certain animal type. Just don't even have the option pop up in game. Could be wrong haven't done a lot of programming personally.
                                 
                                • Muffo99

                                  Muffo99 Starship Captain

                                  @Rogarth I don't understand too much coding/programming but that should all change soon as I am doing a GCSE (First qualifications that matter in England) on computer science which is how PCs work & coding & so on. I am learning C# for my course so this game may be an opening to modding & things like that for me :hylotl:
                                   

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