Well whats the MFM mod then? I'm not familiar. One possible point of failure for your patching is the MFM mod loading after yours. so in metadata add something like this Code: "includes" : [ "modName1", "modName2" ] Although when your mod doesn't do ANYTHING absent the mod it is altertering, it might be better to do this instead. Code: "requires" : [ "modName1" ] "requires" however will error out when the mod(s) it points to don't exist.
I can guess that much from the content of your question, but... I don't know what mod that is. "MFM" doesn't mean anything to me as a result. Abbreviations aren't useful unless all parties know what they refer to. The best thing would be to link to the mod you are having trouble with and therefore avoid such problems. Although did you try what I suggested with _metadata and was that successful?
oh here is the link to original mod that doesn't work for latest version of game and is outdated. http://community.playstarbound.com/resources/more-farming-mfm.3149/ im using the updated version by another author http://community.playstarbound.com/resources/cn-more-farming-revitalization.4537/ cool mod