littleraskol submitted a new mod: Sprint and Dash Mod Redux - Allow sprinting and combat dashing with new configuration features. Read more about this mod...
Dunno if it works, actually! I am a bit out of the loop when it comes to this stuff so I don't know what would need to be done on my end to make it compatible. I'll check it out later and get back to you.
Hey, would it be possible to add stuff to the programming to make this mod compatible with a xbox 360 controller? I currently use one for the game now and it'd be helpful.
As well as adding a toggle feature, holding the button is a bit hard since I prefer to use a xbox 360 controller.
I can't seem to get this to work. When I press Q, the animation plays and the icons are in the top right but movement doesn't change at all. Space bar does nothing either it looks. Playing on v1.1 with the following mods: BetterShippingBox BirthdayMail ChestsAnywhere CJBCheatsMenu CJBItemSpawner DailyNotifications ExperienceBars FarmAutomation.ItemCollector GetDressed GiftTasteHelper HappyBirthdayMod HorseWhistle LookupAnything LoveLabels M007_ExtendedFridge MorePets NoSoilDecay NPCMapLocations ShopExpander SimpleCropLabel SkipIntro SlowerFenceDecayMod SMAPIChestLabelSystem SMAPIHealthBarMod SprintAndDashRedux StardewCJB Teleporter TimeSpeed TrainerMod
Have you tried testing for a mod conflict? It seems SMAPI has updated a number of times since I last played/modded this game. I'm going to test it out on the new version and get back to you. EDIT: Tried it out with SMAPI 1.5 and SDV 1.11, still works on my end. Gonna guess it's a mod conflict. Maybe I will actually be able to make time to check gamepad support! (Sorry I've been away so long...)
So, I still want to try to add compatibility to my mod's code for a gamepad, but for now, I have found out about a third-party program called Joytokey that will let you map keyboard buttons to gamepade buttons: http://joytokey.net/en/ This is a bit of a kludge, but it will allow you to use the mod with a gamepad.
littleraskol updated Sprint and Dash Mod Redux with a new update entry: Minor fix update: 1.0.1b Read the rest of this update entry...
littleraskol updated Sprint and Dash Mod Redux with a new update entry: New feature: "Toggle Mode" in v1.1.0 Read the rest of this update entry...
littleraskol updated Sprint and Dash Mod Redux with a new update entry: Minor fixes/tweaks to code, toggle mode. Read the rest of this update entry...
{ "sprintKey": 160, "dashKey": 32, "stamCost": 2.0, "dashDuration": 4, "windedStep": 5, "toggleMode": false }
Hm, there doesn't look to be anything wrong with it, so I can't really say what could be going on. Does it work if you try binding it to another key? Do you have anything else bound to a shift key?