I want to create a teach, and when player click his mouse button, the tech will do something. But I don't know how to get the mouse click event. Can anybody help me, thanks a lot~
Yes, I think so. I believe you get it like so: Code: function input(args) if args.moves["primaryFire"] == true then return something end end If you don't already know, the input function is a preset API function like init() and update(args). args.moves is a table passed down to this function with various input. I believe "primaryFire" holds the mouse state. I think "altFire" is for the right mouse button. I believe this is correct but could be wrong, though. I didn't test it to be sure, and I haven't yet done a tech mod myself. Let me know if it doesn't work and I'll check again and test some things out. It's not really a logical or common-sense process and there doesn't seem to be any sort of documentation by the admins. As you can tell it's obviously not very mod-friendly despite that being their goal here. So I'd give you more info, but I don't have any at the moment. As a side note, I do know you can also get the mouse's position in the update function using this: args.aimPosition. Though that's not helpful if you want a click event, I know. And also for reference, You can collect the mouse click event in the new GUI API by using this: Code: function canvasClickEvent(position, button) This one makes a bit more sense, obviously.