August 29th - Kindergarten

Discussion in 'Dev Blog' started by metadept, Aug 29, 2014.

  1. The | Suit

    The | Suit Agent S. Forum Moderator

    Looks good - smooth terrain progression is always a welcome addition.
     
  2. AdenSword

    AdenSword Pangalactic Porcupine

    Oooooooooooooooooooooooooooooooooooooh. It's pretty...
     
  3. Cohnai

    Cohnai Void-Bound Voyager

    That looks good, can't wait to play it!
     
  4. Cakewalker

    Cakewalker Subatomic Cosmonaut

    i love the terrain, i always try to build my home on planets like that one (normal trees, brown dirt, no funky colors, etc) but the're hard to find.
     
  5. Sh0elace

    Sh0elace Phantasmal Quasar

    I think this is a great idea. I didn't like it when earlier in the game I would come across a large over hanging cliff that I would have to build a tower of dirt or tunnel through to get past because I like to keep my planets looking perfect.:confirm:
     
    Type1Ninja likes this.
  6. Vierv

    Vierv Pangalactic Porcupine

    Plant of the Kindergardeners... Sounds like a terrifying place filled with sippy-cups and carpet stains.
    I like the theme of the starter type planet. With the (possible) introduction of multiple homeworlds I would turn one into my 'vacation planet' Vierv-kotopia. Personally, I tend to think about building on brain planets since my character is supposed to be a scientist.

    Psh, I'm too lazy to use hookshots. Gravity bubble all the way.
     
    benignInferno likes this.
  7. Rainbow Dash

    Rainbow Dash Oxygen Tank

    i took some pictures of the new biome yesterday and posted them in the nightly findings thread
    here are some other screenshots
    [​IMG]
    [​IMG]
     
  8. LastDay

    LastDay Heliosphere

    Space England? :D

    Looks peaceful!
     
  9. Blake81

    Blake81 Cosmic Narwhal

    Although I seriously LOVE this idea (I wouldn't die every 5 mins and I'd probably use one of them as a Home Planet for a long time) I see one dangerous and quite annoying issue with it: Those Pines. If they are the same as they were in the Stable patch, they're the WORST WOOD-PROVIDING TREE, as all the wood they drop seems to come from that tiny exposed bit of trunk they have underneath; you'd have to cut down a dozen of these just to get the wood you'd get from just one normal tree. Unless, of course, this is being done on purpose to stimulate tree planting.

    And also, will this planet be devoid of major dungeons? Because those are a very, very important thing on a started planet, IMHO. In my first playthru, my starter planet had a USCM Prison and a Tech Pyramid; in the former I got a gun, which gave me great advantage against the Penguin UFO) and in the later I got a Double Jump tech as well as some Matter Blocks which were enough for a Makeshift breasplate (which made me nigh invulnerable against all monsters back then). IMHO, without those started dungeons, I would've had a much, much harder time. So, I hope that there is at least one major dungeon in those starter planets.
     
  10. Rainbow Dash

    Rainbow Dash Oxygen Tank

    it seems as of now
    the staring planets are locked to having the basicly raining weather and Olny mines doungen
     
  11. NeoFoxx000

    NeoFoxx000 Phantasmal Quasar

    You seem to have more experience with these trees than I do as I haven't encountered them in the stable version, so I've got a question for ya: is it normal that they only drop one sapling? I ask this because that's what I'm experiencing in the nightly.
     
  12. bayley

    bayley Cosmic Narwhal

    Wait,Are novakids in the game now?
     
  13. hirakhos

    hirakhos Phantasmal Quasar

    What, are you saying you don't like it?
     
  14. Rainbow Dash

    Rainbow Dash Oxygen Tank

    in the nightlys they are
    they arnt finshed yet tho
    (no sounds, shipupgrades, Ai, ect)
     
  15. BlueMendari

    BlueMendari Void-Bound Voyager

    Those screenshots.. it's so nice and pleasant looking! (until the laser bears show up ._. )
     
  16. Kawa

    Kawa Tiy's Beard

    Today's diffs:
    Code:
    FILES
    -----
    biomes\surface\garden\garden.undergroundparallax
    dungeons\missions\lunarbase\lunarbase-objects.png
    dungeons\missions\lunarbase\lunarbase-wires1.png
    dungeons\missions\lunarbase\lunarbase.png
    [NEW] items\materials\rock01.matitem
    [NEW] items\materials\rock01.png
    [NEW] items\materials\rock02.matitem
    [NEW] items\materials\rock02.png
    [NEW] items\materials\rock03.matitem
    [NEW] items\materials\rock03.png
    [NEW] items\materials\rock04.matitem
    [NEW] items\materials\rock04.png
    [NEW] items\materials\rock12.matitem
    [NEW] items\materials\rock12.png
    [NEW] items\materials\rock14.matitem
    [NEW] items\materials\rock14.png
    [NEW] items\materials\rock15.matitem
    [NEW] items\materials\rock15.png
    [NEW] items\materials\rock17.matitem
    [NEW] items\materials\rock17.png
    [NEW] items\materials\rock19.matitem
    [NEW] items\materials\rock19.png
    [NEW] items\materials\rock20.matitem
    [NEW] items\materials\rock20.png
    monsters\ground\moontant\moontant.monstertype
    npcs\main.lua
    objects\avian\bardoor2\bardoor2.png
    [NEW] objects\avian\bardoor3\bardoor3.frames
    [NEW] objects\avian\bardoor3\bardoor3.object
    [NEW] objects\avian\bardoor3\bardoor3.png
    [NEW] objects\avian\bardoor3\bardoor3icon.png
    objects\avian\birdgroundlantern\birdgroundlantern.png
    objects\avian\birdgroundlantern\birdgroundlanternicon.png
    objects\avian\birdgroundlantern\birdgroundlanternlit.png
    objects\generic\woodentalllantern\woodentalllantern.png
    objects\generic\woodentalllantern\woodentalllanternicon.png
    [NEW] objects\human\bunkercrate\bunkercrate.frames
    objects\human\bunkercrate\bunkercrate.object
    [NEW] objects\human\bunkercrate\bunkercrate.png
    objects\lunarbase\lunarbasecrate\lunarbasecrate.object
    objects\lunarbase\lunarbaselantern\lunarbaselantern.object
    objects\naturaldungeon\dirttrapdoor\dirttrapdoor.object
    objects\naturaldungeon\dirttrapdoor\dirttrapdoor.png
    objects\ship\apexshiplight\apexshiplightbroken.object
    terrain\surface\lowhillssurface.terrain
    tiles\materials\heavyironbars.material
    
    DIFFS
    -----
    biomes\surface\garden\garden.undergroundparallax
    2c2
    < "image" : "gardensunderground.png?brightness=-65",
    ---
    > "image" : "gardenunderground.png?brightness=-65",
    
    monsters\ground\moontant\moontant.monstertype
    147c147
    < "baseMaxHealth" : 64,
    ---
    > "baseMaxHealth" : 48,
    
    npcs\main.lua
    452a453,470
    > function setFacingDirection(direction)
    > if entity.onGround() then
    > entity.setFacingDirection(direction)
    > end
    > end
    >
    > --------------------------------------------------------------------------------
    > function moveX(direction, changeFacing)
    > if changeFacing ~= false then setFacingDirection(direction) end
    >
    > if direction < 0 then
    > entity.moveLeft()
    > elseif direction > 0 then
    > entity.moveRight()
    > end
    > end
    >
    > --------------------------------------------------------------------------------
    459a478
    > entity.setRunning(options.run)
    530c549
    < if entity.isJumping() or (not entity.onGround() and self.pathing.jumpHoldTimer ~= nil) then
    ---
    > if entity.jumping() or (not entity.onGround() and self.pathing.jumpHoldTimer ~= nil) then
    540c559
    < entity.move(delta[1], options.run)
    ---
    > moveX(delta[1])
    585c604
    < entity.move(direction, options.run)
    ---
    > moveX(direction)
    606c625
    < entity.move(delta[1], options.run)
    ---
    > moveX(delta[1])
    618c637
    < entity.move(delta[1], options.run)
    ---
    > moveX(delta[1])
    
    objects\human\bunkercrate\bunkercrate.object
    22,23c22,24
    < "leftImage" : "bunkercrateleft.png:default",
    < "rightImage" : "bunkercrateright.png:default",
    ---
    > "image" : "bunkercrate.png:<color>",
    > "direction" : "left",
    > "flipImages" : true,
    31a33,36
    > },
    > {
    > "image" : "bunkercrate.png:<color>",
    > "direction" : "right",
    32a38,44
    > "imagePosition" : [-8, 0],
    > "frames" : 1,
    > "animationCycle" : 0.5,
    >
    > "spaceScan" : 0.1,
    > "anchors" : [ "bottom" ],
    > "collision" : "platform"
    
    objects\lunarbase\lunarbasecrate\lunarbasecrate.object
    31,32c31,32
    < "openSounds" : [ "/sfx/objects/locker_open.wav" ],
    < "closeSounds" : [ "/sfx/objects/locker_close.wav" ],
    ---
    > "openSounds" : [ "/sfx/objects/metalbox_open.wav" ],
    > "closeSounds" : [ "/sfx/objects/metalbox_close.wav" ],
    
    objects\lunarbase\lunarbaselantern\lunarbaselantern.object
    76c76,79
    < "inboundNodes" : [ [0, 0] ]
    ---
    > "inboundNodes" : [ [0, 0] ],
    >
    > "onSounds" : [ "/sfx/objects/tinywallswitch.wav" ],
    > "offSounds" : [ "/sfx/objects/tinywallswitch.wav" ]
    
    objects\naturaldungeon\dirttrapdoor\dirttrapdoor.object
    36c36
    < "spaces" : [ [-2, -1], [-1, -1], [0, -1], [1, -1], [2, -1], [-2, 0], [-1, 0], [0, 0], [1, 0], [2, 0], [-2, 1], [-1, 1], [0, 1], [1, 1], [2, 1] ],
    ---
    > "spaces" : [ [-2, -1], [-1, -1], [0, -1], [1, -1], [2, -1], [3, -1], [4, -1], [5, -1], [6, -1], [7, -1], [-2, 0], [-1, 0], [0, 0], [1, 0], [2, 0], [3, 0], [4, 0], [5, 0], [6, 0], [7, 0], [-2, 1], [-1, 1], [0, 1], [1, 1], [2, 1], [3, 1], [4, 1], [5, 1], [6, 1], [7, 1] ],
    45c45
    < "spaces" : [ [-2, -1], [-1, -1], [0, -1], [1, -1], [2, -1], [-2, 0], [-1, 0], [0, 0], [1, 0], [2, 0], [-2, 1], [-1, 1], [0, 1], [1, 1], [2, 1] ],
    ---
    > "spaces" : [ [-2, -1], [-1, -1], [0, -1], [1, -1], [2, -1], [3, -1], [4, -1], [5, -1], [6, -1], [7, -1], [-2, 0], [-1, 0], [0, 0], [1, 0], [2, 0], [3, 0], [4, 0], [5, 0], [6, 0], [7, 0], [-2, 1], [-1, 1], [0, 1], [1, 1], [2, 1], [3, 1], [4, 1], [5, 1], [6, 1], [7, 1] ],
    
    objects\ship\apexshiplight\apexshiplightbroken.object
    5c5
    < "lightColor" : [175, 175, 175],
    ---
    > "lightColor" : [170, 170, 170],
    7,8c7,8
    < "flickerPeriod" : 0.4,
    < "flickerMinIntensity" : -2,
    ---
    > "flickerPeriod" : 0,
    > "flickerMinIntensity" : 0.25,
    10c10
    < "flickerPeriodVariance" : 0.4,
    ---
    > "flickerPeriodVariance" : 0.8,
    
    terrain\surface\lowhillssurface.terrain
    17c17
    < "yClamp" : [-1, 1],
    ---
    > "yClamp" : [0, 1],
    
    tiles\materials\heavyironbars.material
    18,19c18,19
    < "lightTransparent" : false,
    < "occludesBelow" : true,
    ---
    > "lightTransparent" : true,
    > "occludesBelow" : false,
     
  17. Jabberwok

    Jabberwok Phantasmal Quasar

    I miss clouds, and planets. Some of these skies look awfully empty.
     
    Dembai and gokkan like this.
  18. lonelyhornet

    lonelyhornet Title Not Found

    Please change ore rarity / sparsity, especially on lower tier planets. Last time I played on nightly (early this week) you'd have to dig super low to find any, and that is a huge deterrent. Having to dig quite deep and spend 90% of your time mining for basic ores gets very tedious.
     
  19. Onyxheart

    Onyxheart Void-Bound Voyager

    Garden Biome Dreamin' ~
     
    Anthony Bailey and Jonesy like this.
  20. Magmarashi

    Magmarashi Cosmic Narwhal

    That wouldn't be playtesting, that would be a release. What you want is the nightly builds.
     

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